Matt Benic
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7869320d97
Default AssetImporter.requiresCacheFile to false, set to true explicitly in importers that have cache files
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9 年之前 |
Josh Engebretson
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2a8f8af8ba
Converting existing tabs to spaces
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9 年之前 |
Johnny
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611366f6ad
Added Max Size setting to Texture Importer
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9 年之前 |
Josh Engebretson
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159f03c8fb
Tweaks and switching to lib squish API
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9 年之前 |
Matt Benic
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6335dc4d9f
Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema.
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9 年之前 |
Matt Benic
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b371d0ff23
Merge branch 'master' into #623TextureCompression
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9 年之前 |
Josh Engebretson
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94b70f32e7
Applying MIT License
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9 年之前 |
Matt Benic
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81e01532a1
On Windows, save DDS versions of textures in cache on import and look for those when loading a texture.
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9 年之前 |
Josh Engebretson
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b855775214
Update
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10 年之前 |
Josh Engebretson
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5b7a672d26
Updates
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10 年之前 |
Josh Engebretson
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0c1d80ba77
Support dragging assets on hierarchy frame, cleanups for node instantiation
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10 年之前 |
Josh Engebretson
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f1d3d2784d
Adding basic enum inspector fields
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10 年之前 |
JoshEngebretson
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19e71db219
Improved changed file handling
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10 年之前 |
Josh Engebretson
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f38b1e0ab2
Preload prefabs
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10 年之前 |
Josh Engebretson
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984b66825d
TextureImporter with thumbnail generation, adding UIScrollContainer, working on idiom for attr editing, MaterialEditor, TextureSelector
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10 年之前 |