提交历史

作者 SHA1 备注 提交日期
  Matt Benic b371d0ff23 Merge branch 'master' into #623TextureCompression 9 年之前
  Josh Engebretson 94b70f32e7 Applying MIT License 9 年之前
  Matt Benic 0deca90324 Windows Player build checks for cached DDS versions of textures and excludes original textures if DDS is found. 9 年之前
  Matt Benic 0170ba4b6d Deployed player supports EngineConfig. Windows build process copies /Settings/Engine.json alongside player executable. 10 年之前
  JoshEngebretson f61c359318 Windows build error handling improvements, better build clean logic 10 年之前
  Josh Engebretson c885fb4dd8 ATOMIC-74: Improvements to build file operation failure cases 10 年之前
  Josh Engebretson 5c930021e6 Remove a couple more Cache/ references 10 年之前
  Josh Engebretson b855775214 Update 10 年之前
  Josh Engebretson 4c0e57e39e Adding BuldComplete UI, adding UIWidget state enum, WebGL build now saves settings, adding show in explorer upon build complete 10 年之前
  Josh Engebretson 2f5b9eefd7 iOS deployment from editor working 10 年之前
  Josh Engebretson 8ca337b400 Adding build output modal, ant debug running for Android deploy with output 10 年之前
  Josh Engebretson c2042fdd5f BuildSystem bindings, Updates to cache file handling, successfully built a Mac player 10 年之前
  Josh Engebretson 277947dc34 Handle non-development builds which are in distributable package (OS X) 10 年之前
  Josh Engebretson bc0f0bfcb2 Filter PSD files during build, adding --player command for Windows AtomicEditor 10 年之前
  Josh Engebretson 7954b08d31 Initialize AtomicTool from configuration JSON (if available), add GetDefaultResourcePaths to BuildBase 10 年之前
  Josh Engebretson 7963ba2741 Working on CLI 10 年之前
  Josh Engebretson de9edefe2a Adding Subprocess system, build system (web only atm), to cli build 10 年之前