Histórico de Commits

Autor SHA1 Mensagem Data
  JimMarlowe 338fed4bfb fix date format for better sorting há 8 anos atrás
  JimMarlowe ba53ae78d5 add screenshot function há 8 anos atrás
  Shaddock Heath 5d9b711e3d Mapped all editor send event calls to use the new signature há 9 anos atrás
  Shaddock Heath 9339f6d0c5 Added type safety to the sendEvent calls. há 9 anos atrás
  Shaddock Heath ac333177f3 Converting the editor events to use the native versions of them. há 9 anos atrás
  Shaddock Heath d97ec9157d First cut at converting all event handling to the new event model há 9 anos atrás
  Shaddock Heath 86c843419a Fixes #1268 - Work on converting to TS enums há 9 anos atrás
  Josh Engebretson 372e5b823a Cleanups and use the new Atomic events in Shortcuts to show usage há 9 anos atrás
  Josh Engebretson fdac02331b Refactor C# editor build support há 9 anos atrás
  JimMarlowe 4ab3f437a3 Editor C# Compilation (+1 squashed commit) há 9 anos atrás
  Shaddock Heath b0df467662 Undo, Redo, and Paste are handled properly from the editor menu bar. há 9 anos atrás
  Shaddock Heath 92658afd93 Work on forwarding shortcut events from the menu to the web view há 9 anos atrás
  Josh Engebretson 77f736b736 Better default player window size/position, fix scaling issue on New Build window, fix typo há 9 anos atrás
  Josh Engebretson 0080ff8a6d Addressing Linting issues há 9 anos atrás
  Matt Benic 50e0e51adf Merge remote-tracking branch 'upstream/master' há 9 anos atrás
  Josh Engebretson 94b70f32e7 Applying MIT License há 9 anos atrás
  Matt Benic 9d5a617f58 Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused. há 9 anos atrás
  Matt Benic 993e8f21d9 Merge remote-tracking branch 'upstream/master' há 9 anos atrás
  Matt Benic d60fb38af8 When playing from the editor, project's Engine.json settings take precidence over those passed from the editor as commandline arguments. Default settings also don't take precidence over those set in the settings file. há 10 anos atrás
  rsredsq 24f9eedf96 Some fixes há 10 anos atrás
  Shaddock Heath f1e6b3cd70 tuning the tslint configuration to work with the editor code style. Also fixed the blatant linting issues in the editor code. ResourceOps.ts may need to be looked at to restructure since a tslint rule had to be forcibly disabled há 10 anos atrás
  rsredsq 68f13489b2 Save the maximized state for the player too há 10 anos atrás
  rsredsq fe5b4f7079 Cleanup há 10 anos atrás
  rsredsq c039a6fe41 Fix 'X' key shortcut with multiple scenes open há 10 anos atrás
  rsredsq 40ce6fec0c Merge branch 'master' of https://github.com/AtomicGameEngine/AtomicGameEngine into RED-EDITOR-375 há 10 anos atrás
  rsredsq efab3e4473 Use default prefs if requested monitor is not available há 10 anos atrás
  rsredsq 293ca6e3aa Check for window size and monitor size há 10 anos atrás
  rsredsq 41060aba06 Added check if monitor was disabled then restore player position to the available one há 10 anos atrás
  Josh Engebretson 9685adaba8 Support for cut operations, various fixes há 10 anos atrás
  Josh Engebretson 8821c0b652 Add frame selected to menu, way to have shortcuts that don't require super key, if in a text edit don't invoke shortcuts há 10 anos atrás