Commit History

Autor SHA1 Mensaxe Data
  rsredsq 626afb998f Fix for #237, using scale as double number to avoid float "noise" %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson b855775214 Update %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 0c1d80ba77 Support dragging assets on hierarchy frame, cleanups for node instantiation %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f1d3d2784d Adding basic enum inspector fields %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 86b431aa6c More work on inspector resource refs %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson 19e71db219 Improved changed file handling %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 9c8f84e993 Material shader parameters editing and saving, %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 26079d35f2 Serializing model animation import settings %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f38b1e0ab2 Preload prefabs %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 9f4986df06 Support for [email protected] import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d3c94a666c Working on Animation Import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 0df4c703a6 Auto-reload changed assets in editor, working on InspectorWidget %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson c20a18c17d Working on animation import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 011b4452d4 Improvements to resource handling %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson b29b33b7a5 Working on Asset Import %!s(int64=10) %!d(string=hai) anos