Commit History

Autor SHA1 Mensaxe Data
  Josh Engebretson cc8fc411c7 Removing unnecessary Animated Sprite prefab workaround, surpassing bone creation in editor until tagging system can be introduced %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 3c9817df7f Compilation and link delta %!s(int64=9) %!d(string=hai) anos
  Gareth Fouche ef1c962dfd A fix for prefab components not refreshing in a scene in the editor when they're changed externally (say by pulling down changed files from git). %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 94b70f32e7 Applying MIT License %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson b855775214 Update %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 0c1d80ba77 Support dragging assets on hierarchy frame, cleanups for node instantiation %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson bfaa08af3b Filter AnimatedSprite2D root node, save existing prefabs instead of serializing node %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 263b721a72 Fix formatting on resource field layout, fix some typos, don't serialize animatedsprite2d root node %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson ac8f6cdaf8 First cut of prefab improvements %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson 19e71db219 Improved changed file handling %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 8a1da37032 More work on prefabs %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f4b0ca5ac5 Working on prefabs %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f38b1e0ab2 Preload prefabs %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson fd5a98cad0 Adding prefab support %!s(int64=10) %!d(string=hai) anos