Historial de Commits

Autor SHA1 Mensaje Fecha
  Eugene c36d9c238f fixed a few bugs found during testing hace 9 años
  Eugene cef12b7ca4 work on configurable asset include system for the biuld process. hace 9 años
  Eugene 18536f081b Merge remote-tracking branch 'origin/master' into EGS-AssetBuildConfiguration hace 9 años
  Eugene 79908858d1 Added initial support to define which assets/resources should be included in the build. Work has not yet been properly tested. Realised before this commit that we are going to have to include .asset files as well to the AssetBuildConfig.json file. hace 9 años
  Matt Benic b371d0ff23 Merge branch 'master' into #623TextureCompression hace 9 años
  Josh Engebretson 94b70f32e7 Applying MIT License hace 9 años
  Matt Benic 0deca90324 Windows Player build checks for cached DDS versions of textures and excludes original textures if DDS is found. hace 9 años
  Matt Benic 0170ba4b6d Deployed player supports EngineConfig. Windows build process copies /Settings/Engine.json alongside player executable. hace 10 años
  JoshEngebretson f61c359318 Windows build error handling improvements, better build clean logic hace 10 años
  Josh Engebretson c885fb4dd8 ATOMIC-74: Improvements to build file operation failure cases hace 10 años
  Josh Engebretson 5c930021e6 Remove a couple more Cache/ references hace 10 años
  Josh Engebretson b855775214 Update hace 10 años
  Josh Engebretson 4c0e57e39e Adding BuldComplete UI, adding UIWidget state enum, WebGL build now saves settings, adding show in explorer upon build complete hace 10 años
  Josh Engebretson 2f5b9eefd7 iOS deployment from editor working hace 10 años
  Josh Engebretson 8ca337b400 Adding build output modal, ant debug running for Android deploy with output hace 10 años
  Josh Engebretson c2042fdd5f BuildSystem bindings, Updates to cache file handling, successfully built a Mac player hace 10 años
  Josh Engebretson 277947dc34 Handle non-development builds which are in distributable package (OS X) hace 10 años
  Josh Engebretson bc0f0bfcb2 Filter PSD files during build, adding --player command for Windows AtomicEditor hace 10 años
  Josh Engebretson 7954b08d31 Initialize AtomicTool from configuration JSON (if available), add GetDefaultResourcePaths to BuildBase hace 10 años
  Josh Engebretson 7963ba2741 Working on CLI hace 10 años
  Josh Engebretson de9edefe2a Adding Subprocess system, build system (web only atm), to cli build hace 10 años