Commit History

Autor SHA1 Mensaxe Data
  Josh Engebretson cc8fdfc1a5 Add more navigation component creation, add ParticleEffect importer %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson a44199d3b4 Adding preliminary TypeScript importer and resource view %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson ea6822b89d JSONFile resource type %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson dfbd3289ac Support moving assets via drag/drop %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson fda4fa5d30 Add support for basic asset renaming (with import type overrides possible), add PrefabInspector with name + apply button %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson cc9673bc93 Build cleanups for running without Atomic C# enabled %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 21529ff1ca NET Assembly Editor work %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson b855775214 Update %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 0c1d80ba77 Support dragging assets on hierarchy frame, cleanups for node instantiation %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 671a37b2e7 WIP mdl model support %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson c33c90beab Adding TextImporter, additions to UIEditField, refresh content with Resource folder at project load %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f929d41f43 Adding PEX (2D ParticleSystem) Importer %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f1d3d2784d Adding basic enum inspector fields %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 86b431aa6c More work on inspector resource refs %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 6ed30013c5 Working on 2D platformer update %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson 19e71db219 Improved changed file handling %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 542ef72945 When failing to import a model, give an error message dialog instead of exiting with error %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 3e73fd49c4 Display material name in material inspector, add some missing ambient TypeScript decl, support files changing from underneath AssetDatabase %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 5a4c2fadc9 Support Skybox and DDS textures %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f3c8e6e1d3 Add SoundSource & SoundSource3D component creation, add autoPlay for sound sources, fix project loading issue, added AudioImporter %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson b0d7771c4a Don't store timestamp in the asset file, as that is silly %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson e4d1675c4d Adding resource selection modal, with support for selection of asset by import type, add selection buttons for models, materials, and components %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson e443664f87 Project frame improvements %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 86448f9a26 Recognize .blend and .dae as model imports %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson a206d02545 Working on prefabs, new editor can run as player %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f38b1e0ab2 Preload prefabs %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson fd5a98cad0 Adding prefab support %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d3c94a666c Working on Animation Import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 247150f659 Fixing opacity handling for UISceneView/UITextureWidget, additional asset handling %!s(int64=10) %!d(string=hai) anos