JohnnyWahib
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d314122316
Current Material texture slots now reference texture locations within the project frame.
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9 лет назад |
Shaddock Heath
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9535116392
relaxed some lint configuration settings and fixed all the critical lint errors in the editor files
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10 лет назад |
Josh Engebretson
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c5e26e1aeb
Preserve original TBSelectList behavior as it is used outside of our tree view
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10 лет назад |
Josh Engebretson
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d41f9c171f
Multiple selection WIP
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10 лет назад |
rsredsq
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23c9c0a108
Fix behavior for expanding/collapsing editor frames with arrow keys
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10 лет назад |
rsredsq
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4ec173d0e7
Use arrows keys to navigate in hierarchy and project panels
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10 лет назад |
Josh Engebretson
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c69b4277be
Refresh the current folder to avoid still displaying moved asset
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10 лет назад |
Josh Engebretson
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dfbd3289ac
Support moving assets via drag/drop
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10 лет назад |
Josh Engebretson
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a7f1168def
Update the drag object on rename
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10 лет назад |
Josh Engebretson
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fda4fa5d30
Add support for basic asset renaming (with import type overrides possible), add PrefabInspector with name + apply button
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10 лет назад |
Josh Engebretson
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b855775214
Update
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10 лет назад |
Josh Engebretson
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c33c90beab
Adding TextImporter, additions to UIEditField, refresh content with Resource folder at project load
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10 лет назад |
Josh Engebretson
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bfaa08af3b
Filter AnimatedSprite2D root node, save existing prefabs instead of serializing node
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10 лет назад |
Josh Engebretson
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6ed30013c5
Working on 2D platformer update
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10 лет назад |
rsredsq
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50a070d6f2
Reworked editor folder structure
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10 лет назад |