JoshEngebretson
|
e023200a4e
Merge pull request #769 from AtomicGameEngine/JME-ATOMIC-IPCWEBVIEWUPDATES
|
9 years ago |
JoshEngebretson
|
6afd9cc354
Merge pull request #768 from Type1J/ATOMIC-JLS-RAF
|
9 years ago |
Josh Engebretson
|
d6a478bcbe
Increase Unix IPC buffer to 1 megabyte to support larger messages
|
9 years ago |
JoshEngebretson
|
f237620727
Increase Windows IPC buffer size to 1 megabyte for faster reading/writing of large message blocks
|
9 years ago |
JoshEngebretson
|
a805200b26
Increase windows IPC starting buffer size
|
9 years ago |
JoshEngebretson
|
5e6bcd1d9c
Adding AlphaMask example
|
9 years ago |
JoshEngebretson
|
520a84a130
Switch D3D9Compiler disable flag to be opt-in instead of opt-out
|
9 years ago |
Jay Sistar
|
f2bc6b27fd
Removing copy-paste cruft.
|
9 years ago |
Jay Sistar
|
0603857285
Adding requestAnimationFrame and cancelAnimationFrame for external tweening libraries (like GSAP).
|
9 years ago |
JoshEngebretson
|
ce4415c254
Merge pull request #766 from AtomicGameEngine/JME-ATOMIC-765
|
9 years ago |
JoshEngebretson
|
0d87754836
Adding method to set WebView user agent, product version, and debug port from Engine.json configuration
|
9 years ago |
JoshEngebretson
|
b0009a7a78
Merge pull request #763 from LumaDigital/EditorPluginContextMenus
|
9 years ago |
Matt Benic
|
ae708bd7be
Simplified context menu API to pass node and asset directly. Fixed all plugins processing all menu events even if already processed. Fixed HierarchyFrameMenu passing already processed events to plugins.
|
9 years ago |
JoshEngebretson
|
0c6cd23478
Merge pull request #761 from LumaDigital/EditorPluginContextMenus
|
9 years ago |
Matt Benic
|
4fd7403f8d
Editor plugins can add items to project and hierarchy context menus and handle their events.
|
9 years ago |
Gareth Fouche
|
fb2e8bdfd1
Merge remote-tracking branch 'upstream/master'
|
9 years ago |
JoshEngebretson
|
ae06c0745b
Merge pull request #760 from LumaDigital/PrefabImportFix
|
9 years ago |
Gareth Fouche
|
ef1c962dfd
A fix for prefab components not refreshing in a scene in the editor when they're changed externally (say by pulling down changed files from git).
|
10 years ago |
JoshEngebretson
|
d68a1a7dc0
Merge pull request #758 from LumaDigital/#623TextureCompression
|
10 years ago |
Matt Benic
|
2551840e70
Merge branch 'AtomicGameEngine-JME-ATOMIC-623' into #623TextureCompression
|
10 years ago |
JoshEngebretson
|
6b688a33ec
Saving DDS on Windows
|
10 years ago |
Josh Engebretson
|
159f03c8fb
Tweaks and switching to lib squish API
|
10 years ago |
Josh Engebretson
|
d4aae88010
Add ATOMIC_PLATFORM_DESKTOP define, remove crunch sources and replace with lib squish (2.4 megs of source vs 129kb and much cleaner build), WIP conversion
|
10 years ago |
Matt Benic
|
19674aba22
Removed unnecessary members in Image. SaveDDS now returns null and logs a warning on non-desktop platforms. Hopefully now buildable on linux and osx :/
|
10 years ago |
JoshEngebretson
|
e215d7ccfb
Merge pull request #756 from shaddockh/ExtensionInterfaceUpdates
|
10 years ago |
Shaddock Heath
|
afda43a968
removed some dead code
|
10 years ago |
Matt Benic
|
6335dc4d9f
Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema.
|
10 years ago |
Matt Benic
|
b371d0ff23
Merge branch 'master' into #623TextureCompression
|
10 years ago |
Shaddock Heath
|
303d712ec9
Refactoring the extension interface names to make more sense
|
10 years ago |
JoshEngebretson
|
5b458578ab
Merge pull request #755 from AtomicGameEngine/JME-ATOMIC-WEBCAM
|
10 years ago |