Commit History

Author SHA1 Message Date
  JoshEngebretson e023200a4e Merge pull request #769 from AtomicGameEngine/JME-ATOMIC-IPCWEBVIEWUPDATES 9 years ago
  JoshEngebretson 6afd9cc354 Merge pull request #768 from Type1J/ATOMIC-JLS-RAF 9 years ago
  Josh Engebretson d6a478bcbe Increase Unix IPC buffer to 1 megabyte to support larger messages 9 years ago
  JoshEngebretson f237620727 Increase Windows IPC buffer size to 1 megabyte for faster reading/writing of large message blocks 9 years ago
  JoshEngebretson a805200b26 Increase windows IPC starting buffer size 9 years ago
  JoshEngebretson 5e6bcd1d9c Adding AlphaMask example 9 years ago
  JoshEngebretson 520a84a130 Switch D3D9Compiler disable flag to be opt-in instead of opt-out 9 years ago
  Jay Sistar f2bc6b27fd Removing copy-paste cruft. 9 years ago
  Jay Sistar 0603857285 Adding requestAnimationFrame and cancelAnimationFrame for external tweening libraries (like GSAP). 9 years ago
  JoshEngebretson ce4415c254 Merge pull request #766 from AtomicGameEngine/JME-ATOMIC-765 9 years ago
  JoshEngebretson 0d87754836 Adding method to set WebView user agent, product version, and debug port from Engine.json configuration 9 years ago
  JoshEngebretson b0009a7a78 Merge pull request #763 from LumaDigital/EditorPluginContextMenus 9 years ago
  Matt Benic ae708bd7be Simplified context menu API to pass node and asset directly. Fixed all plugins processing all menu events even if already processed. Fixed HierarchyFrameMenu passing already processed events to plugins. 9 years ago
  JoshEngebretson 0c6cd23478 Merge pull request #761 from LumaDigital/EditorPluginContextMenus 9 years ago
  Matt Benic 4fd7403f8d Editor plugins can add items to project and hierarchy context menus and handle their events. 9 years ago
  Gareth Fouche fb2e8bdfd1 Merge remote-tracking branch 'upstream/master' 9 years ago
  JoshEngebretson ae06c0745b Merge pull request #760 from LumaDigital/PrefabImportFix 9 years ago
  Gareth Fouche ef1c962dfd A fix for prefab components not refreshing in a scene in the editor when they're changed externally (say by pulling down changed files from git). 10 years ago
  JoshEngebretson d68a1a7dc0 Merge pull request #758 from LumaDigital/#623TextureCompression 10 years ago
  Matt Benic 2551840e70 Merge branch 'AtomicGameEngine-JME-ATOMIC-623' into #623TextureCompression 10 years ago
  JoshEngebretson 6b688a33ec Saving DDS on Windows 10 years ago
  Josh Engebretson 159f03c8fb Tweaks and switching to lib squish API 10 years ago
  Josh Engebretson d4aae88010 Add ATOMIC_PLATFORM_DESKTOP define, remove crunch sources and replace with lib squish (2.4 megs of source vs 129kb and much cleaner build), WIP conversion 10 years ago
  Matt Benic 19674aba22 Removed unnecessary members in Image. SaveDDS now returns null and logs a warning on non-desktop platforms. Hopefully now buildable on linux and osx :/ 10 years ago
  JoshEngebretson e215d7ccfb Merge pull request #756 from shaddockh/ExtensionInterfaceUpdates 10 years ago
  Shaddock Heath afda43a968 removed some dead code 10 years ago
  Matt Benic 6335dc4d9f Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema. 10 years ago
  Matt Benic b371d0ff23 Merge branch 'master' into #623TextureCompression 10 years ago
  Shaddock Heath 303d712ec9 Refactoring the extension interface names to make more sense 10 years ago
  JoshEngebretson 5b458578ab Merge pull request #755 from AtomicGameEngine/JME-ATOMIC-WEBCAM 10 years ago