Commit History

Autor SHA1 Mensaxe Data
  Josh Engebretson 91f7e718b7 Skin weight normalization from master %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 4eac481831 Improve model import error handling %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d5d665ba75 Working on multi-materials %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 542ef72945 When failing to import a model, give an error message dialog instead of exiting with error %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 7e5a7dd3ed Support scaling of skeletal animation which works when in scene/prefab %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 93a8cc0b2d A couple hacks, supporting deleting, also create bones upon model import as this may fix issue with dragging skeletal model into scene %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d3c94a666c Working on Animation Import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson c20a18c17d Working on animation import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 36e0c7e622 Working on material editor %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f060eefedf Models imported as Node "prefabs" with materials mapped %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d7ace33a91 Working on Material import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 100c02aa49 Working on Drag and Drop and better way to wrap TurboBadger enums %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson b29b33b7a5 Working on Asset Import %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson bf4dc7d241 Initial DragAndDrop support for Atomic Editor (OS X) %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson cc6a28fbf1 Exporting to MDL format %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 4732c85d39 Loading FBX from AtomicTool %!s(int64=10) %!d(string=hai) anos