Matt Benic
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3ce22aa4b0
Add support for frame clamping from commandline parameters or Engine.json
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8 years ago |
Rokas Kupstys
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d91f7ab817
Merge with upstream 0bdb20fd8e8614f74bd5bd8585ec3685ee8511be
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8 years ago |
Rokas Kupstys
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cef1940b0b
easy_profiler integration
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8 years ago |
Rokas Kupstys
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5657dfef64
Added explicit Object::GetSubsystem() template specializations that return cached subsystem pointers instead of looking them up in the hashmap every time.
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8 years ago |
Rokas Kupstys
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4b61629919
Added pointers of most commonly used subsystems to Context
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8 years ago |
Rokas Kupstys
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04ad84efbe
Tidy up initialization of SystemUI
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8 years ago |
Josh Engebretson
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44a1464849
Default high dpi back to false from update
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8 years ago |
Rokas Kupstys
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404afffddf
Urho and Third Party updates (+14 squashed commits)
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8 years ago |
Josh Engebretson
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40200b05ed
Engine metrics subsystem
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9 years ago |
JimMarlowe
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63fb5b7b94
stop crash from null objects at exit, part duex b
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9 years ago |
JimMarlowe
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f4cdc94f3f
stop crash from null objects at exit, part duex a
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9 years ago |
JimMarlowe
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967d4eccd2
stop crash from null objects at exit, part duex
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9 years ago |
JimMarlowe
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de38c4bbae
stop crash from null objects at exit
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9 years ago |
Josh Engebretson
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b6191dfb69
Adding current fps to engine subsystem
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9 years ago |
Jay Sistar
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9f394c6432
Adding the Web subsystem back to Engine.cpp
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9 years ago |
JimMarlowe
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8652f38125
restore player pause and step
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9 years ago |
Josh Engebretson
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f49d1d7303
Additional delta
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9 years ago |
Josh Engebretson
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e4e0e8a236
Latest updates
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9 years ago |
Josh Engebretson
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82ae3e6add
Android shared library building under r12b
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9 years ago |
Josh Engebretson
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41e55cce21
Windows updates
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9 years ago |
Josh Engebretson
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3c9817df7f
Compilation and link delta
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9 years ago |
Josh Engebretson
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5da0f7d0d3
AtomicPlayer & AtomicPlayerJS compile delta
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9 years ago |
Josh Engebretson
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2df08e561e
Core compile delta
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9 years ago |
Josh Engebretson
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47fd8f9abb
Core update delta
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9 years ago |
Matt Benic
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50e0e51adf
Merge remote-tracking branch 'upstream/master'
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9 years ago |
Matt Benic
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9d5a617f58
Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused.
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9 years ago |
Josh Engebretson
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fa41bca07c
Don't require CoreData for headless builds
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9 years ago |
Josh Engebretson
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119a17dabf
Adding AtomicCommon.cmake, ATOMIC_DEBUG preprocessor, Engine::GetDebugBuild, and catch UIDebugger being available in Debug build only currently
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10 years ago |
JoshEngebretson
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4b18bb6b37
Additional window preference cleanup
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10 years ago |
JoshEngebretson
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c305a66448
Adding centered state for initial window creation
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10 years ago |