Historique des commits

Auteur SHA1 Message Date
  Matt Benic 7869320d97 Default AssetImporter.requiresCacheFile to false, set to true explicitly in importers that have cache files il y a 9 ans
  Josh Engebretson d985035164 Fix double load of Prefabs when saving from inspector, which caused stale node data in inspector il y a 9 ans
  Josh Engebretson cc8fc411c7 Removing unnecessary Animated Sprite prefab workaround, surpassing bone creation in editor until tagging system can be introduced il y a 9 ans
  Josh Engebretson 3c9817df7f Compilation and link delta il y a 9 ans
  Gareth Fouche ef1c962dfd A fix for prefab components not refreshing in a scene in the editor when they're changed externally (say by pulling down changed files from git). il y a 9 ans
  Josh Engebretson 94b70f32e7 Applying MIT License il y a 9 ans
  Josh Engebretson b855775214 Update il y a 10 ans
  Josh Engebretson 5b7a672d26 Updates il y a 10 ans
  Josh Engebretson 0c1d80ba77 Support dragging assets on hierarchy frame, cleanups for node instantiation il y a 10 ans
  Josh Engebretson bfaa08af3b Filter AnimatedSprite2D root node, save existing prefabs instead of serializing node il y a 10 ans
  Josh Engebretson 263b721a72 Fix formatting on resource field layout, fix some typos, don't serialize animatedsprite2d root node il y a 10 ans
  Josh Engebretson ac8f6cdaf8 First cut of prefab improvements il y a 10 ans
  JoshEngebretson 19e71db219 Improved changed file handling il y a 10 ans
  Josh Engebretson 8a1da37032 More work on prefabs il y a 10 ans
  Josh Engebretson f4b0ca5ac5 Working on prefabs il y a 10 ans
  Josh Engebretson f38b1e0ab2 Preload prefabs il y a 10 ans
  Josh Engebretson fd5a98cad0 Adding prefab support il y a 10 ans