Shaddock Heath
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86c843419a
Fixes #1268 - Work on converting to TS enums
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9 lat temu |
Josh Engebretson
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372e5b823a
Cleanups and use the new Atomic events in Shortcuts to show usage
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9 lat temu |
Josh Engebretson
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fdac02331b
Refactor C# editor build support
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9 lat temu |
JimMarlowe
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4ab3f437a3
Editor C# Compilation (+1 squashed commit)
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9 lat temu |
Shaddock Heath
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b0df467662
Undo, Redo, and Paste are handled properly from the editor menu bar.
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9 lat temu |
Shaddock Heath
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92658afd93
Work on forwarding shortcut events from the menu to the web view
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9 lat temu |
Josh Engebretson
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77f736b736
Better default player window size/position, fix scaling issue on New Build window, fix typo
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9 lat temu |
Josh Engebretson
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0080ff8a6d
Addressing Linting issues
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9 lat temu |
Matt Benic
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50e0e51adf
Merge remote-tracking branch 'upstream/master'
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10 lat temu |
Josh Engebretson
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94b70f32e7
Applying MIT License
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10 lat temu |
Matt Benic
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9d5a617f58
Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused.
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10 lat temu |
Matt Benic
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993e8f21d9
Merge remote-tracking branch 'upstream/master'
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10 lat temu |
Matt Benic
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d60fb38af8
When playing from the editor, project's Engine.json settings take precidence over those passed from the editor as commandline arguments. Default settings also don't take precidence over those set in the settings file.
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10 lat temu |
rsredsq
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24f9eedf96
Some fixes
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10 lat temu |
Shaddock Heath
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f1e6b3cd70
tuning the tslint configuration to work with the editor code style. Also fixed the blatant linting issues in the editor code. ResourceOps.ts may need to be looked at to restructure since a tslint rule had to be forcibly disabled
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10 lat temu |
rsredsq
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68f13489b2
Save the maximized state for the player too
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10 lat temu |
rsredsq
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fe5b4f7079
Cleanup
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10 lat temu |
rsredsq
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c039a6fe41
Fix 'X' key shortcut with multiple scenes open
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10 lat temu |
rsredsq
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40ce6fec0c
Merge branch 'master' of https://github.com/AtomicGameEngine/AtomicGameEngine into RED-EDITOR-375
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10 lat temu |
rsredsq
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efab3e4473
Use default prefs if requested monitor is not available
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10 lat temu |
rsredsq
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293ca6e3aa
Check for window size and monitor size
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10 lat temu |
rsredsq
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41060aba06
Added check if monitor was disabled then restore player position to the available one
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10 lat temu |
Josh Engebretson
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9685adaba8
Support for cut operations, various fixes
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10 lat temu |
Josh Engebretson
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8821c0b652
Add frame selected to menu, way to have shortcuts that don't require super key, if in a text edit don't invoke shortcuts
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10 lat temu |
rsredsq
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f9a0c67d70
Fix play button. Prevent running multiple players from the menu. Refactored
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10 lat temu |
rsredsq
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549dfeb78c
Fix for command line arguments
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10 lat temu |
rsredsq
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fe02f3abcc
Removed fullscreen property from the preferences.
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10 lat temu |
rsredsq
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0bd7f4b067
Some cleanups. Overwrite config file if it is invalid. Added resizable argument to the player
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10 lat temu |
rsredsq
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33ea57ba52
Remember player positioning when run from editor
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10 lat temu |
Josh Engebretson
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9e30f46d0d
Add hotkey for toggling gizmo axis mode
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10 lat temu |