Josh Engebretson
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3e8f67612a
Resource to Cache mapping at runtime, consistent StringHash C# mapping
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%!s(int64=9) %!d(string=hai) anos |
Josh Engebretson
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274ccb6500
Only recreate solution file if specified (+3 squashed commit)
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%!s(int64=9) %!d(string=hai) anos |
Josh Engebretson
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3c9817df7f
Compilation and link delta
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%!s(int64=9) %!d(string=hai) anos |
Matt Benic
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6335dc4d9f
Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema.
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%!s(int64=9) %!d(string=hai) anos |
Matt Benic
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50e0e51adf
Merge remote-tracking branch 'upstream/master'
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%!s(int64=9) %!d(string=hai) anos |
Josh Engebretson
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94b70f32e7
Applying MIT License
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Matt Benic
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3ed6d917d5
Added "Force Reimport" support for directories
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%!s(int64=9) %!d(string=hai) anos |
Josh Engebretson
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544e726c7e
Adding Scan/Force Reimport to developer debug menu
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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2f2efadcef
Working on animation controller
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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ea6822b89d
JSONFile resource type
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Josh Engebretson
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b855775214
Update
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Josh Engebretson
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346f006317
Initial work on scripted inspector fields that can hold resources
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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3e73fd49c4
Display material name in material inspector, add some missing ambient TypeScript decl, support files changing from underneath AssetDatabase
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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168c8de2b0
Support closing projects
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Josh Engebretson
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49046a42ac
New scene creation, drag and drop textures on material inspector, and more...
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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a152b309c3
Creating StaticModel components, drag/drop of model and material in inspector
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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d188ae1c89
Context menus on right click, asset deletion
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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f38b1e0ab2
Preload prefabs
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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247150f659
Fixing opacity handling for UISceneView/UITextureWidget, additional asset handling
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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011b4452d4
Improvements to resource handling
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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d7ace33a91
Working on Material import
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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b29b33b7a5
Working on Asset Import
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%!s(int64=10) %!d(string=hai) anos |