Историја ревизија

Аутор SHA1 Порука Датум
  JimMarlowe 030c1735d1 JSONFile GetRoot fixes #1383 пре 9 година
  Matt Benic 0b842efd72 Add autologging flag to build command. Fix build command not exiting on error. пре 9 година
  Josh Engebretson 2a8f8af8ba Converting existing tabs to spaces пре 9 година
  Josh Engebretson 9a0ac4aa9e Atomic C# Work (+5 squashed commits) пре 9 година
  Josh Engebretson 41e55cce21 Windows updates пре 9 година
  Josh Engebretson 3c9817df7f Compilation and link delta пре 9 година
  Josh Engebretson c3834eed09 Fix const string пре 9 година
  Eugene 64a2a7feb5 Cherry Picked From BBS - SHA 072d8845b9f113d64d0c7e0ed00fd1eb746f4f23 пре 9 година
  Eugene 662d8c9de2 Cherry Picked from branch BBS SHA: 190228fcec782b6ae94ee143c95f0a8ac15a9bdc пре 9 година
  Eugene d91fead9ca Fixed a bug were the DDS files were not included in the build. пре 9 година
  Eugene aeb7e1fedb fixed a bug concerning the exclusion of texture files. пре 9 година
  Eugene f05c65000d jpg, tga and png were being included during the build process. We don't want that since the build should only be using the DDS files. This check got lost during the implementation of this configuration. пре 9 година
  Eugene cabc4ed7be Fixed an issue where the files in the project folder were being included in the build. Also... I added an append to file ability in the Atomic::File stream. I wanted to log to a file as needed during the build process. пре 9 година
  Eugene 1effb68ec8 Merge remote-tracking branch 'origin/master' into EGS-AssetBuildConfiguration пре 9 година
  JimMarlowe d215461616 Android toolchain for debug and release apks пре 9 година
  Eugene ce741498fd added the ability to specify resources to include by folder (as opposed to only per file) пре 9 година
  Eugene c36d9c238f fixed a few bugs found during testing пре 9 година
  Eugene cef12b7ca4 work on configurable asset include system for the biuld process. пре 9 година
  Eugene 18536f081b Merge remote-tracking branch 'origin/master' into EGS-AssetBuildConfiguration пре 9 година
  Eugene 79908858d1 Added initial support to define which assets/resources should be included in the build. Work has not yet been properly tested. Realised before this commit that we are going to have to include .asset files as well to the AssetBuildConfig.json file. пре 9 година
  Matt Benic b371d0ff23 Merge branch 'master' into #623TextureCompression пре 9 година
  Josh Engebretson 94b70f32e7 Applying MIT License пре 9 година
  Matt Benic 0deca90324 Windows Player build checks for cached DDS versions of textures and excludes original textures if DDS is found. пре 9 година
  Matt Benic 0170ba4b6d Deployed player supports EngineConfig. Windows build process copies /Settings/Engine.json alongside player executable. пре 10 година
  JoshEngebretson f61c359318 Windows build error handling improvements, better build clean logic пре 10 година
  Josh Engebretson c885fb4dd8 ATOMIC-74: Improvements to build file operation failure cases пре 10 година
  Josh Engebretson 5c930021e6 Remove a couple more Cache/ references пре 10 година
  Josh Engebretson b855775214 Update пре 10 година
  Josh Engebretson 4c0e57e39e Adding BuldComplete UI, adding UIWidget state enum, WebGL build now saves settings, adding show in explorer upon build complete пре 10 година
  Josh Engebretson 2f5b9eefd7 iOS deployment from editor working пре 10 година