Matt Benic
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6335dc4d9f
Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema.
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9 years ago |
Matt Benic
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50e0e51adf
Merge remote-tracking branch 'upstream/master'
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9 years ago |
Josh Engebretson
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94b70f32e7
Applying MIT License
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9 years ago |
Matt Benic
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3ed6d917d5
Added "Force Reimport" support for directories
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9 years ago |
Josh Engebretson
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280126ae77
Adding Image to resource importer
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10 years ago |
Josh Engebretson
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72a8db96ad
Better cache file lookup
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10 years ago |
Josh Engebretson
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544e726c7e
Adding Scan/Force Reimport to developer debug menu
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10 years ago |
Josh Engebretson
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cc8fdfc1a5
Add more navigation component creation, add ParticleEffect importer
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10 years ago |
Josh Engebretson
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2f2efadcef
Working on animation controller
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10 years ago |
Josh Engebretson
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840f467842
Adding ResourceRefList attribute editing
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10 years ago |
Josh Engebretson
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ea6822b89d
JSONFile resource type
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10 years ago |
Josh Engebretson
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0a38b1f725
Adding Snap Settings
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10 years ago |
Josh Engebretson
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5ab470312c
Display proper model name in inspector
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10 years ago |
Josh Engebretson
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cc9673bc93
Build cleanups for running without Atomic C# enabled
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10 years ago |
JoshEngebretson
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56d7d39851
VS 2015 building project file
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10 years ago |
Josh Engebretson
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21529ff1ca
NET Assembly Editor work
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10 years ago |
Josh Engebretson
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b855775214
Update
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10 years ago |
Josh Engebretson
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5b7a672d26
Updates
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10 years ago |
Josh Engebretson
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f929d41f43
Adding PEX (2D ParticleSystem) Importer
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10 years ago |
Josh Engebretson
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36cde2ec78
A few updates to Spriter imports, also log to error if try and push a class which isn't supported (catches not specifying in package)
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10 years ago |
Josh Engebretson
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f1d3d2784d
Adding basic enum inspector fields
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10 years ago |
Josh Engebretson
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299cf0e776
Working more on inspector
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10 years ago |
Josh Engebretson
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86b431aa6c
More work on inspector resource refs
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10 years ago |
Josh Engebretson
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346f006317
Initial work on scripted inspector fields that can hold resources
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10 years ago |
JoshEngebretson
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19e71db219
Improved changed file handling
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10 years ago |
JoshEngebretson
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4e2105b6f2
Fix missing asset detection on Windows, adding FileSystem::Exists which checks whether a file or directory exists at a path
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10 years ago |
Josh Engebretson
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8dc83c2db1
Auto create the Cache folder
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10 years ago |
Josh Engebretson
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3e73fd49c4
Display material name in material inspector, add some missing ambient TypeScript decl, support files changing from underneath AssetDatabase
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10 years ago |
Josh Engebretson
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dfbff5fdf3
Editor preference cleanup, unloading asset database assets on project unload
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10 years ago |
Josh Engebretson
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168c8de2b0
Support closing projects
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10 years ago |