Gareth Fouche
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fb2e8bdfd1
Merge remote-tracking branch 'upstream/master'
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9 лет назад |
JoshEngebretson
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ae06c0745b
Merge pull request #760 from LumaDigital/PrefabImportFix
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9 лет назад |
Gareth Fouche
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ef1c962dfd
A fix for prefab components not refreshing in a scene in the editor when they're changed externally (say by pulling down changed files from git).
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9 лет назад |
JoshEngebretson
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d68a1a7dc0
Merge pull request #758 from LumaDigital/#623TextureCompression
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9 лет назад |
Matt Benic
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2551840e70
Merge branch 'AtomicGameEngine-JME-ATOMIC-623' into #623TextureCompression
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9 лет назад |
JoshEngebretson
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6b688a33ec
Saving DDS on Windows
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9 лет назад |
Josh Engebretson
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159f03c8fb
Tweaks and switching to lib squish API
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9 лет назад |
Josh Engebretson
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d4aae88010
Add ATOMIC_PLATFORM_DESKTOP define, remove crunch sources and replace with lib squish (2.4 megs of source vs 129kb and much cleaner build), WIP conversion
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9 лет назад |
Matt Benic
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19674aba22
Removed unnecessary members in Image. SaveDDS now returns null and logs a warning on non-desktop platforms. Hopefully now buildable on linux and osx :/
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9 лет назад |
JoshEngebretson
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e215d7ccfb
Merge pull request #756 from shaddockh/ExtensionInterfaceUpdates
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9 лет назад |
Shaddock Heath
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afda43a968
removed some dead code
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9 лет назад |
Matt Benic
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6335dc4d9f
Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema.
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9 лет назад |
Matt Benic
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b371d0ff23
Merge branch 'master' into #623TextureCompression
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9 лет назад |
Shaddock Heath
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303d712ec9
Refactoring the extension interface names to make more sense
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9 лет назад |
JoshEngebretson
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5b458578ab
Merge pull request #755 from AtomicGameEngine/JME-ATOMIC-WEBCAM
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9 лет назад |
JoshEngebretson
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fe0077d566
Merge pull request #747 from raheelx/FlipInfacingNormals
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9 лет назад |
JoshEngebretson
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b43b1bfd98
Merge pull request #753 from raheelx/ShiftClone
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9 лет назад |
JoshEngebretson
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8f89de19fd
Adding way to remove D3DCompiler DLL references on binaries which don't require it (don't drag in d3dcompiler.h)
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9 лет назад |
JoshEngebretson
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3ba811a98a
Enable media stream on Windows
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9 лет назад |
raheelx
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fa49e3aeff
Merge remote-tracking branch 'upstream/master' into ShiftClone
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9 лет назад |
raheelx
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633747397e
Removed whitespace
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9 лет назад |
raheelx
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de99d0d4b6
Bug Fix: (It was cloning when the user clicked anywhere in the editor)
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9 лет назад |
raheelx
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1237fa1119
These files were moved to Source/ToolCore/Import
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9 лет назад |
raheelx
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60cca0dae3
- Moved the ImportConfig files to Source/ToolCore/Import
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9 лет назад |
JoshEngebretson
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264cc5a4aa
Merge pull request #750 from LumaDigital/PerProjectExtensions
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9 лет назад |
JoshEngebretson
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0a2c96d963
Merge pull request #748 from shaddockh/TSH-ATOMIC-744
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9 лет назад |
Matt Benic
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0224421939
Fixed incorrect case in reference
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9 лет назад |
Matt Benic
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fdc725bad1
Changed file scan to *.plugin.js to be more consistent with menu term
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9 лет назад |
Matt Benic
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d15e5cb9e7
Fixed PLugin items not being removed on project unload.
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9 лет назад |
Matt Benic
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54fdbc7bf0
Moved ServiceLocator initialization into EditorUI to give it access to ModalOps without having init spread all over. Added a showModalOps method to UIServices to allow extensions to show modal windows.
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9 лет назад |