Commit History

Autor SHA1 Mensaxe Data
  Josh Engebretson 2b0deb178a Adding development support for project frame (resources/hierarchy) resizing via Developer->UI menu, CTRL+Click now expands node and all children %!s(int64=8) %!d(string=hai) anos
  Shaddock Heath ac333177f3 Converting the editor events to use the native versions of them. %!s(int64=9) %!d(string=hai) anos
  Shaddock Heath d97ec9157d First cut at converting all event handling to the new event model %!s(int64=9) %!d(string=hai) anos
  Shaddock Heath 86c843419a Fixes #1268 - Work on converting to TS enums %!s(int64=9) %!d(string=hai) anos
  JimMarlowe 35a0389a8c lint ts and fix ATOMIC_PARAMs %!s(int64=9) %!d(string=hai) anos
  JoshEngebretson fdc2c97172 Merge pull request #1179 from AtomicGameEngine/JME-ATOMIC-1166 %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson a02e4366aa Better handling for closing scene editor resource (closes #1167) %!s(int64=9) %!d(string=hai) anos
  weinandvv 93520281a6 Fix the right click delete of multiple selected object %!s(int64=9) %!d(string=hai) anos
  weinand 207f40c9e0 Fix the search bar not filtering while typing %!s(int64=9) %!d(string=hai) anos
  JoshEngebretson a232ba695a Merge pull request #1082 from LumaDigital/GF_SearchBarFix %!s(int64=9) %!d(string=hai) anos
  raheelx c170d39c6f moved the search implementation to where the other widget events are being handled %!s(int64=9) %!d(string=hai) anos
  Gareth Fouche 3c22fa6b2c If you have multiple nodes selected you can drag all of them and reparent them to a single parent. %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 4230848a9c When closing project, clear hierarchy pane %!s(int64=9) %!d(string=hai) anos
  raheelx 0c2dd945f8 Fixed - Dragging files from windows explorer into the Hierarchy Frame caused the engine to crash. %!s(int64=9) %!d(string=hai) anos
  raheelx f4120cbb97 Search Bar Functionality - Issue #195 %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 94b70f32e7 Applying MIT License %!s(int64=9) %!d(string=hai) anos
  Shaddock Heath 9535116392 relaxed some lint configuration settings and fixed all the critical lint errors in the editor files %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson b1ada0f5e1 Clear drag object on mouse up %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 62f1f3d626 If nothing selected, use scene as parent for create menu %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson dfb2183015 Handle node reparenting %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 98519efbdd Remove superfluous scroll %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d41f9c171f Multiple selection WIP %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 5227160bc6 WIP Multiple Selection %!s(int64=10) %!d(string=hai) anos
  rsredsq 23c9c0a108 Fix behavior for expanding/collapsing editor frames with arrow keys %!s(int64=10) %!d(string=hai) anos
  rsredsq 4ec173d0e7 Use arrows keys to navigate in hierarchy and project panels %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 15be125d74 Don't capture scroll list widget for drag/drop operations %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 70e0c4a687 Bringing undo/redo to master, Scene edits bring up unsaved modifications on resource close %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson dbb9e830aa WIP undo/redo for node add/remove %!s(int64=10) %!d(string=hai) anos
  rsredsq 0fd9e767ff Don't check for unsaved changes in SceneEditor yet, some fixes and clean up %!s(int64=10) %!d(string=hai) anos
  rsredsq 28d3b83fd6 Fix for checking unsaved changes %!s(int64=10) %!d(string=hai) anos