Commit History

Author SHA1 Message Date
  raheelx fd0743f4c8 Issue #652 - Imported model normals seem to always be on the convex side of the model 9 years ago
  Josh Engebretson 94b70f32e7 Applying MIT License 9 years ago
  Josh Engebretson 118896f364 Adding submesh geometry names 10 years ago
  Josh Engebretson b855775214 Update 10 years ago
  Josh Engebretson 91f7e718b7 Skin weight normalization from master 10 years ago
  Josh Engebretson 4eac481831 Improve model import error handling 10 years ago
  Josh Engebretson d5d665ba75 Working on multi-materials 10 years ago
  Josh Engebretson 542ef72945 When failing to import a model, give an error message dialog instead of exiting with error 10 years ago
  Josh Engebretson 7e5a7dd3ed Support scaling of skeletal animation which works when in scene/prefab 10 years ago
  Josh Engebretson 93a8cc0b2d A couple hacks, supporting deleting, also create bones upon model import as this may fix issue with dragging skeletal model into scene 10 years ago
  Josh Engebretson d3c94a666c Working on Animation Import 10 years ago
  Josh Engebretson c20a18c17d Working on animation import 10 years ago
  Josh Engebretson 36e0c7e622 Working on material editor 10 years ago
  Josh Engebretson f060eefedf Models imported as Node "prefabs" with materials mapped 10 years ago
  Josh Engebretson d7ace33a91 Working on Material import 10 years ago
  Josh Engebretson 100c02aa49 Working on Drag and Drop and better way to wrap TurboBadger enums 10 years ago
  Josh Engebretson b29b33b7a5 Working on Asset Import 10 years ago
  Josh Engebretson bf4dc7d241 Initial DragAndDrop support for Atomic Editor (OS X) 10 years ago
  Josh Engebretson cc6a28fbf1 Exporting to MDL format 10 years ago
  Josh Engebretson 4732c85d39 Loading FBX from AtomicTool 10 years ago