Josh Engebretson
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2a8f8af8ba
Converting existing tabs to spaces
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9 jaren geleden |
Josh Engebretson
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9a0ac4aa9e
Atomic C# Work (+5 squashed commits)
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9 jaren geleden |
Josh Engebretson
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41e55cce21
Windows updates
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9 jaren geleden |
Josh Engebretson
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3c9817df7f
Compilation and link delta
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9 jaren geleden |
Josh Engebretson
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c3834eed09
Fix const string
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9 jaren geleden |
Eugene
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64a2a7feb5
Cherry Picked From BBS - SHA 072d8845b9f113d64d0c7e0ed00fd1eb746f4f23
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9 jaren geleden |
Eugene
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662d8c9de2
Cherry Picked from branch BBS SHA: 190228fcec782b6ae94ee143c95f0a8ac15a9bdc
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9 jaren geleden |
Eugene
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d91fead9ca
Fixed a bug were the DDS files were not included in the build.
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9 jaren geleden |
Eugene
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aeb7e1fedb
fixed a bug concerning the exclusion of texture files.
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9 jaren geleden |
Eugene
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f05c65000d
jpg, tga and png were being included during the build process. We don't want that since the build should only be using the DDS files. This check got lost during the implementation of this configuration.
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9 jaren geleden |
Eugene
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cabc4ed7be
Fixed an issue where the files in the project folder were being included in the build. Also... I added an append to file ability in the Atomic::File stream. I wanted to log to a file as needed during the build process.
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9 jaren geleden |
Eugene
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1effb68ec8
Merge remote-tracking branch 'origin/master' into EGS-AssetBuildConfiguration
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9 jaren geleden |
JimMarlowe
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d215461616
Android toolchain for debug and release apks
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9 jaren geleden |
Eugene
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ce741498fd
added the ability to specify resources to include by folder (as opposed to only per file)
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9 jaren geleden |
Eugene
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c36d9c238f
fixed a few bugs found during testing
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9 jaren geleden |
Eugene
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cef12b7ca4
work on configurable asset include system for the biuld process.
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9 jaren geleden |
Eugene
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18536f081b
Merge remote-tracking branch 'origin/master' into EGS-AssetBuildConfiguration
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9 jaren geleden |
Eugene
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79908858d1
Added initial support to define which assets/resources should be included in the build. Work has not yet been properly tested. Realised before this commit that we are going to have to include .asset files as well to the AssetBuildConfig.json file.
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9 jaren geleden |
Matt Benic
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b371d0ff23
Merge branch 'master' into #623TextureCompression
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9 jaren geleden |
Josh Engebretson
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94b70f32e7
Applying MIT License
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9 jaren geleden |
Matt Benic
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0deca90324
Windows Player build checks for cached DDS versions of textures and excludes original textures if DDS is found.
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9 jaren geleden |
Matt Benic
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0170ba4b6d
Deployed player supports EngineConfig. Windows build process copies /Settings/Engine.json alongside player executable.
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10 jaren geleden |
JoshEngebretson
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f61c359318
Windows build error handling improvements, better build clean logic
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10 jaren geleden |
Josh Engebretson
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c885fb4dd8
ATOMIC-74: Improvements to build file operation failure cases
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10 jaren geleden |
Josh Engebretson
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5c930021e6
Remove a couple more Cache/ references
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10 jaren geleden |
Josh Engebretson
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b855775214
Update
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10 jaren geleden |
Josh Engebretson
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4c0e57e39e
Adding BuldComplete UI, adding UIWidget state enum, WebGL build now saves settings, adding show in explorer upon build complete
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10 jaren geleden |
Josh Engebretson
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2f5b9eefd7
iOS deployment from editor working
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10 jaren geleden |
Josh Engebretson
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8ca337b400
Adding build output modal, ant debug running for Android deploy with output
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10 jaren geleden |
Josh Engebretson
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c2042fdd5f
BuildSystem bindings, Updates to cache file handling, successfully built a Mac player
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10 jaren geleden |