Gareth Fouche
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26ff176b2c
Fix to bug where asset database would always try to import certain models (it was failing on creating the .mdl file each time, then next time checking for the .mdl, not finding it, and retrying).
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9 rokov pred |
ctrauma
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ceca41db6b
tiny cleanup
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9 rokov pred |
ctrauma
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8841fd3697
add support for vertex color import
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9 rokov pred |
weinand
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bf1f801ed8
Add a flag to set whether non-skinned bones should be included
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9 rokov pred |
Josh Engebretson
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bc3ca75238
Animation and assimp deltas
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9 rokov pred |
Josh Engebretson
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3c9817df7f
Compilation and link delta
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9 rokov pred |
JohnnyWahib
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6b2c152d1a
Added Import Materials option to ModelImporter and Inspector
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9 rokov pred |
Matt Benic
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6335dc4d9f
Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema.
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9 rokov pred |
raheelx
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60cca0dae3
- Moved the ImportConfig files to Source/ToolCore/Import
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9 rokov pred |
raheelx
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2eb043d40e
Adjusted the resetting of the flags to acommodate cases where not all the flags are present in the config file.
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9 rokov pred |
raheelx
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648b69e5a9
- Created a SuperClass to hold the repeated Config methods.
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9 rokov pred |
raheelx
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fd0743f4c8
Issue #652 - Imported model normals seem to always be on the convex side of the model
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9 rokov pred |
Josh Engebretson
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94b70f32e7
Applying MIT License
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9 rokov pred |
Josh Engebretson
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118896f364
Adding submesh geometry names
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10 rokov pred |
Josh Engebretson
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b855775214
Update
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10 rokov pred |
Josh Engebretson
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91f7e718b7
Skin weight normalization from master
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10 rokov pred |
Josh Engebretson
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4eac481831
Improve model import error handling
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10 rokov pred |
Josh Engebretson
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d5d665ba75
Working on multi-materials
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10 rokov pred |
Josh Engebretson
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542ef72945
When failing to import a model, give an error message dialog instead of exiting with error
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10 rokov pred |
Josh Engebretson
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7e5a7dd3ed
Support scaling of skeletal animation which works when in scene/prefab
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10 rokov pred |
Josh Engebretson
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93a8cc0b2d
A couple hacks, supporting deleting, also create bones upon model import as this may fix issue with dragging skeletal model into scene
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10 rokov pred |
Josh Engebretson
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d3c94a666c
Working on Animation Import
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10 rokov pred |
Josh Engebretson
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c20a18c17d
Working on animation import
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10 rokov pred |
Josh Engebretson
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36e0c7e622
Working on material editor
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10 rokov pred |
Josh Engebretson
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f060eefedf
Models imported as Node "prefabs" with materials mapped
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10 rokov pred |
Josh Engebretson
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d7ace33a91
Working on Material import
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10 rokov pred |
Josh Engebretson
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100c02aa49
Working on Drag and Drop and better way to wrap TurboBadger enums
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10 rokov pred |
Josh Engebretson
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b29b33b7a5
Working on Asset Import
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10 rokov pred |
Josh Engebretson
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bf4dc7d241
Initial DragAndDrop support for Atomic Editor (OS X)
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10 rokov pred |
Josh Engebretson
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cc6a28fbf1
Exporting to MDL format
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10 rokov pred |