Josh Engebretson
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cc8fc411c7
Removing unnecessary Animated Sprite prefab workaround, surpassing bone creation in editor until tagging system can be introduced
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9 years ago |
Josh Engebretson
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2df08e561e
Core compile delta
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9 years ago |
Josh Engebretson
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e9fe2a3995
Preserve node name when loading prefab
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10 years ago |
Josh Engebretson
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4a2d7fecfc
Fix issue with nested paths
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10 years ago |
Josh Engebretson
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bcd66e7bbe
Web Deployment work
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10 years ago |
Josh Engebretson
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0732d997cb
Look for cached prefab first, then look in resource folder if not found
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10 years ago |
Josh Engebretson
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c2042fdd5f
BuildSystem bindings, Updates to cache file handling, successfully built a Mac player
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10 years ago |
Josh Engebretson
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bfaa08af3b
Filter AnimatedSprite2D root node, save existing prefabs instead of serializing node
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10 years ago |
Josh Engebretson
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ac8f6cdaf8
First cut of prefab improvements
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10 years ago |
Josh Engebretson
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7d56fa9b72
Preserve prefab scale, send scene change on tab change, default to 45 degree FOV on new scenes
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10 years ago |
Josh Engebretson
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aadde2289d
Support material creation, guard against NAN in model animation import settings, support breaking prefabs at scene level,
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10 years ago |
Josh Engebretson
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1dc15dc751
Cleanups and selection improvements
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10 years ago |
Josh Engebretson
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8a1da37032
More work on prefabs
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10 years ago |
Josh Engebretson
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f4b0ca5ac5
Working on prefabs
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10 years ago |