Shaddock Heath
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e41c645b94
Fix event handler to use the native wrapper. The merge pulled out the EditorEvents file that this relied on.
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8 years ago |
JoshEngebretson
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123bcb0ae0
Merge pull request #1435 from AtomicGameEngine/TSH-ATOMIC-DYNAMIC-WEBVIEW-SETTINGS
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8 years ago |
Shaddock Heath
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d6f6c68e53
Updated the way preferences are handled to allow editor prefs to be sent to the code editor and apply immediately
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8 years ago |
Shaddock Heath
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5d9b711e3d
Mapped all editor send event calls to use the new signature
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8 years ago |
Shaddock Heath
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9339f6d0c5
Added type safety to the sendEvent calls.
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9 years ago |
Shaddock Heath
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0bfea61e06
All editor events have now been mapped to native events. Next step is to clean up the events and weed out duplicates if possible.
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9 years ago |
Shaddock Heath
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ac333177f3
Converting the editor events to use the native versions of them.
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9 years ago |
Shaddock Heath
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d97ec9157d
First cut at converting all event handling to the new event model
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9 years ago |
Josh Engebretson
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d9d421d11a
Removing shutdown event from Editor.ts
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9 years ago |
Josh Engebretson
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24d8cf9946
Adding IPC::Shutdown for cleaning up and closing child processes
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9 years ago |
Shaddock Heath
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c069587e3e
fixes issue with updates to user preferences not getting reflected in the embedded web view
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9 years ago |
JimMarlowe
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a76dea0b3e
editor skin preferences
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9 years ago |
JimMarlowe
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6624403337
UI Skin preference
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9 years ago |
Shaddock Heath
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abf8a2955e
Initial work on updating the internal ACE editor settings from the application preferences file in userprefs.json
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9 years ago |
Shaddock Heath
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dc1faa32b1
Updated to handle the user prefs change notification to the web client from the host typescript. Also cleaned up some typos and api signatures.
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9 years ago |
Shaddock Heath
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c59ea5b70d
- cache the settings file so that it only reads the file once for multiple setting requests
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9 years ago |
Shaddock Heath
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e855b7df92
- Added a new UserPreferencesChanged event that gets propagated to the web client
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9 years ago |
Shaddock Heath
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bcb4cf18bf
Work on routing delete, rename, and project unloaded events to the web view so that the typescript language service can keep it's internal representation of the project in sync
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9 years ago |
Shaddock Heath
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9bf06efa8c
* compile the typescript files prior to the player launching
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10 years ago |
Josh Engebretson
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94b70f32e7
Applying MIT License
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9 years ago |
Shaddock Heath
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f81a30d1bd
fix lint error
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10 years ago |
Shaddock Heath
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f1e6b3cd70
tuning the tslint configuration to work with the editor code style. Also fixed the blatant linting issues in the editor code. ResourceOps.ts may need to be looked at to restructure since a tslint rule had to be forcibly disabled
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10 years ago |
rsredsq
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e744240e06
Added maximize flag to the SetMode function.
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10 years ago |
rsredsq
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68f13489b2
Save the maximized state for the player too
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10 years ago |
rsredsq
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7a468d9dbc
Save window size if it was maximized
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10 years ago |
rsredsq
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5307abbaed
Fix when editor was closed unexpectedly
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10 years ago |
marynate
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8b4198db56
Minor UX improvement: try closing current project automatically for user when open a new project
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10 years ago |
rsredsq
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a0f417454b
Capitalization fix, added AddButtonLeft function, prevent opening new dialog.
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10 years ago |
rsredsq
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40ce6fec0c
Merge branch 'master' of https://github.com/AtomicGameEngine/AtomicGameEngine into RED-EDITOR-375
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10 years ago |
rsredsq
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41060aba06
Added check if monitor was disabled then restore player position to the available one
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10 years ago |