Commit History

Author SHA1 Message Date
  Shaddock Heath e41c645b94 Fix event handler to use the native wrapper. The merge pulled out the EditorEvents file that this relied on. 8 years ago
  JoshEngebretson 123bcb0ae0 Merge pull request #1435 from AtomicGameEngine/TSH-ATOMIC-DYNAMIC-WEBVIEW-SETTINGS 8 years ago
  Shaddock Heath d6f6c68e53 Updated the way preferences are handled to allow editor prefs to be sent to the code editor and apply immediately 8 years ago
  Shaddock Heath 5d9b711e3d Mapped all editor send event calls to use the new signature 8 years ago
  Shaddock Heath 9339f6d0c5 Added type safety to the sendEvent calls. 9 years ago
  Shaddock Heath 0bfea61e06 All editor events have now been mapped to native events. Next step is to clean up the events and weed out duplicates if possible. 9 years ago
  Shaddock Heath ac333177f3 Converting the editor events to use the native versions of them. 9 years ago
  Shaddock Heath d97ec9157d First cut at converting all event handling to the new event model 9 years ago
  Josh Engebretson d9d421d11a Removing shutdown event from Editor.ts 9 years ago
  Josh Engebretson 24d8cf9946 Adding IPC::Shutdown for cleaning up and closing child processes 9 years ago
  Shaddock Heath c069587e3e fixes issue with updates to user preferences not getting reflected in the embedded web view 9 years ago
  JimMarlowe a76dea0b3e editor skin preferences 9 years ago
  JimMarlowe 6624403337 UI Skin preference 9 years ago
  Shaddock Heath abf8a2955e Initial work on updating the internal ACE editor settings from the application preferences file in userprefs.json 9 years ago
  Shaddock Heath dc1faa32b1 Updated to handle the user prefs change notification to the web client from the host typescript. Also cleaned up some typos and api signatures. 9 years ago
  Shaddock Heath c59ea5b70d - cache the settings file so that it only reads the file once for multiple setting requests 9 years ago
  Shaddock Heath e855b7df92 - Added a new UserPreferencesChanged event that gets propagated to the web client 9 years ago
  Shaddock Heath bcb4cf18bf Work on routing delete, rename, and project unloaded events to the web view so that the typescript language service can keep it's internal representation of the project in sync 9 years ago
  Shaddock Heath 9bf06efa8c * compile the typescript files prior to the player launching 10 years ago
  Josh Engebretson 94b70f32e7 Applying MIT License 9 years ago
  Shaddock Heath f81a30d1bd fix lint error 10 years ago
  Shaddock Heath f1e6b3cd70 tuning the tslint configuration to work with the editor code style. Also fixed the blatant linting issues in the editor code. ResourceOps.ts may need to be looked at to restructure since a tslint rule had to be forcibly disabled 10 years ago
  rsredsq e744240e06 Added maximize flag to the SetMode function. 10 years ago
  rsredsq 68f13489b2 Save the maximized state for the player too 10 years ago
  rsredsq 7a468d9dbc Save window size if it was maximized 10 years ago
  rsredsq 5307abbaed Fix when editor was closed unexpectedly 10 years ago
  marynate 8b4198db56 Minor UX improvement: try closing current project automatically for user when open a new project 10 years ago
  rsredsq a0f417454b Capitalization fix, added AddButtonLeft function, prevent opening new dialog. 10 years ago
  rsredsq 40ce6fec0c Merge branch 'master' of https://github.com/AtomicGameEngine/AtomicGameEngine into RED-EDITOR-375 10 years ago
  rsredsq 41060aba06 Added check if monitor was disabled then restore player position to the available one 10 years ago