Shaddock Heath
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9339f6d0c5
Added type safety to the sendEvent calls.
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8 years ago |
Shaddock Heath
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0bfea61e06
All editor events have now been mapped to native events. Next step is to clean up the events and weed out duplicates if possible.
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9 years ago |
Shaddock Heath
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ac333177f3
Converting the editor events to use the native versions of them.
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9 years ago |
Shaddock Heath
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d97ec9157d
First cut at converting all event handling to the new event model
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9 years ago |
Josh Engebretson
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3c87196d68
Resource vector inspector (WIP)
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9 years ago |
JimMarlowe
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4ab3f437a3
Editor C# Compilation (+1 squashed commit)
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9 years ago |
Josh Engebretson
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86a09659b9
Refactoring example's to store info in the AtomicExamples repo, adding logic to load from example repo directly, updating example browser to load example info from repo
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9 years ago |
Shaddock Heath
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c069587e3e
fixes issue with updates to user preferences not getting reflected in the embedded web view
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9 years ago |
Shaddock Heath
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b23ec556c1
extracted the logic that instantiates resource editors into separate ResourceEditorBuilders so that it's easier to register and add new editors
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9 years ago |
Shaddock Heath
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e855b7df92
- Added a new UserPreferencesChanged event that gets propagated to the web client
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9 years ago |
JoshEngebretson
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518fef5042
Merge pull request #614 from shaddockh/TSH-ATOMIC-TYPESCRIPT
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9 years ago |
Shaddock Heath
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bcb4cf18bf
Work on routing delete, rename, and project unloaded events to the web view so that the typescript language service can keep it's internal representation of the project in sync
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9 years ago |
Matt Benic
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50e0e51adf
Merge remote-tracking branch 'upstream/master'
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9 years ago |
Shaddock Heath
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b3a3ab207c
massive cleanup and implementation of the typescript services in the web view.
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9 years ago |
Shaddock Heath
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ddcdece2c9
hooked in the EditorPlayRequest event to be able to perform logic prior to the player launching
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10 years ago |
Shaddock Heath
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0d2b649977
* refactored the way the SeriveLocator is being called. Now instead of being called from multiple locations, it listens for incoming event messages
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10 years ago |
Shaddock Heath
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38892dcc05
- modified UIResourceOps to bubble the delete up to the ProjectFrame which performs the actual delete
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10 years ago |
Josh Engebretson
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94b70f32e7
Applying MIT License
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9 years ago |
Matt Benic
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9d5a617f58
Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused.
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9 years ago |
JohnnyWahib
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1f61d62995
Issue #660
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9 years ago |
JohnnyWahib
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d314122316
Current Material texture slots now reference texture locations within the project frame.
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9 years ago |
marynate
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8b4198db56
Minor UX improvement: try closing current project automatically for user when open a new project
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10 years ago |
rsredsq
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40ce6fec0c
Merge branch 'master' of https://github.com/AtomicGameEngine/AtomicGameEngine into RED-EDITOR-375
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10 years ago |
Josh Engebretson
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3e78d80f23
Multiselect WIP
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10 years ago |
Josh Engebretson
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5227160bc6
WIP Multiple Selection
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10 years ago |
rsredsq
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f9a0c67d70
Fix play button. Prevent running multiple players from the menu. Refactored
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10 years ago |
rsredsq
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68486a26f1
Unified events names
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10 years ago |
rsredsq
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e3e2ca793c
Check for unsaved changes before closing whole project or editor
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10 years ago |
Josh Engebretson
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b855775214
Update
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10 years ago |
Josh Engebretson
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168c8de2b0
Support closing projects
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10 years ago |