Josh Engebretson
|
3e8f67612a
Resource to Cache mapping at runtime, consistent StringHash C# mapping
|
9 years ago |
Josh Engebretson
|
3c9817df7f
Compilation and link delta
|
9 years ago |
Josh Engebretson
|
94b70f32e7
Applying MIT License
|
9 years ago |
Josh Engebretson
|
dfbd3289ac
Support moving assets via drag/drop
|
10 years ago |
Josh Engebretson
|
fda4fa5d30
Add support for basic asset renaming (with import type overrides possible), add PrefabInspector with name + apply button
|
10 years ago |
Josh Engebretson
|
b855775214
Update
|
10 years ago |
Josh Engebretson
|
5b7a672d26
Updates
|
10 years ago |
Josh Engebretson
|
0c1d80ba77
Support dragging assets on hierarchy frame, cleanups for node instantiation
|
10 years ago |
Josh Engebretson
|
f1d3d2784d
Adding basic enum inspector fields
|
10 years ago |
Josh Engebretson
|
86b431aa6c
More work on inspector resource refs
|
10 years ago |
JoshEngebretson
|
19e71db219
Improved changed file handling
|
10 years ago |
Josh Engebretson
|
a152b309c3
Creating StaticModel components, drag/drop of model and material in inspector
|
10 years ago |
Josh Engebretson
|
f38b1e0ab2
Preload prefabs
|
10 years ago |
Josh Engebretson
|
fd5a98cad0
Adding prefab support
|
10 years ago |
Josh Engebretson
|
011b4452d4
Improvements to resource handling
|
10 years ago |
Josh Engebretson
|
b29b33b7a5
Working on Asset Import
|
10 years ago |