#include #include #include #include #include #include "Asset.h" #include "AssetDatabase.h" #include "JavascriptImporter.h" namespace ToolCore { JavascriptImporter::JavascriptImporter(Context* context, Asset *asset) : AssetImporter(context, asset) { requiresCacheFile_ = false; isComponentFile_ = false; } JavascriptImporter::~JavascriptImporter() { } void JavascriptImporter::SetDefaults() { AssetImporter::SetDefaults(); } bool JavascriptImporter::Import() { isComponentFile_ = false; const String& path = asset_->GetPath(); SharedPtr file(new File(context_, path, FILE_READ)); unsigned dataSize = file->GetSize(); SharedArrayPtr buffer(new char[dataSize + 1]); if (file->Read(buffer.Get(), dataSize) != dataSize) return false; buffer[dataSize] = '\0'; file->Close(); if (strstr(buffer, "\"atomic component\";")) isComponentFile_ = true; return true; } bool JavascriptImporter::LoadSettingsInternal() { if (!AssetImporter::LoadSettingsInternal()) return false; JSONValue import = jsonRoot_.GetChild("JavascriptImporter", JSON_OBJECT); isComponentFile_ = import.GetBool("IsComponentFile"); return true; } bool JavascriptImporter::SaveSettingsInternal() { if (!AssetImporter::SaveSettingsInternal()) return false; JSONValue import = jsonRoot_.CreateChild("JavascriptImporter"); import.SetBool("IsComponentFile", isComponentFile_); return true; } Resource* JavascriptImporter::GetResource() { if (!isComponentFile_) return 0; ResourceCache* cache = GetSubsystem(); JSComponentFile* jsc = cache->GetResource(asset_->GetPath()); return jsc; } }