#include #include #include #include "Asset.h" #include "AssetDatabase.h" #include "MaterialImporter.h" namespace ToolCore { MaterialImporter::MaterialImporter(Context* context, Asset* asset) : AssetImporter(context, asset) { requiresCacheFile_ = false; } MaterialImporter::~MaterialImporter() { } void MaterialImporter::SetDefaults() { AssetImporter::SetDefaults(); } bool MaterialImporter::Import() { return true; } void MaterialImporter::SaveMaterial() { ResourceCache* cache = GetSubsystem(); Material* material = cache->GetResource(asset_->GetPath()); if (material) { SharedPtr file(new File(context_, asset_->GetPath(), FILE_WRITE)); material->Save(*file); } } bool MaterialImporter::LoadSettingsInternal() { if (!AssetImporter::LoadSettingsInternal()) return false; JSONValue import = jsonRoot_.GetChild("MaterialImporter", JSON_OBJECT); return true; } bool MaterialImporter::SaveSettingsInternal() { if (!AssetImporter::SaveSettingsInternal()) return false; JSONValue import = jsonRoot_.CreateChild("MaterialImporter"); return true; } }