// // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "ScriptSystem.h" #pragma once namespace Atomic { class ScriptVector : public RefCounted { ATOMIC_REFCOUNTED(ScriptVector) public: ScriptVector() : RefCounted() { } virtual ~ScriptVector() { } RefCounted* At(unsigned index) const { if (index >= refVector_.Size()) return 0; return refVector_[index]; } void Push(RefCounted* refCounted) { // TODO: check null? refVector_.Push(SharedPtr(refCounted)); } void SetAt(unsigned index, RefCounted* refCounted) { refVector_[index] = refCounted; } void Insert(unsigned index, RefCounted* refCounted) { refVector_.Insert(index, SharedPtr(refCounted)); } void Erase(unsigned index) { refVector_.Erase(index); } bool Remove(RefCounted* refCounted) { return refVector_.Remove(SharedPtr(refCounted)); } void Clear() { refVector_.Clear(); } unsigned GetSize() const { return refVector_.Size(); } template bool AdaptFromVector(PODVector vectorIn) { Vector> keepAlive = refVector_; refVector_.Clear(); for (unsigned i = 0; i < vectorIn.Size(); i++) { refVector_.Push(SharedPtr(vectorIn[i])); } return true; } template bool AdaptFromVector(Vector vectorIn) { Vector> keepAlive = refVector_; refVector_.Clear(); for (unsigned i = 0; i < vectorIn.Size(); i++) { refVector_.Push((T) vectorIn[i]); } return true; } template bool AdaptFromVector(Vector> vectorIn) { Vector> keepAlive = refVector_; refVector_.Clear(); for (unsigned i = 0; i < vectorIn.Size(); i++) { refVector_.Push(SharedPtr((RefCounted*) vectorIn[i])); } return true; } template bool AdaptFromVector(Vector> vectorIn) { Vector> keepAlive = refVector_; refVector_.Clear(); for (unsigned i = 0; i < vectorIn.Size(); i++) { refVector_.Push(SharedPtr((RefCounted*) vectorIn[i])); } return true; } template bool AdaptToVector(PODVector vectorOut) { vectorOut.Clear(); for (unsigned i = 0; i < refVector_.Size(); i++) { vectorOut.Push(static_cast(refVector_[i].Get())); } return true; } template bool AdaptToVector(Vector vectorOut) { vectorOut.Clear(); for (unsigned i = 0; i < refVector_.Size(); i++) { vectorOut.Push((T) refVector_[i]); } return true; } template bool AdaptToVector(Vector> vectorOut) { vectorOut.Clear(); for (unsigned i = 0; i < refVector_.Size(); i++) { vectorOut.Push(SharedPtr((T) refVector_[i])); } return true; } template bool AdaptToVector(Vector> vectorOut) { vectorOut.Clear(); for (unsigned i = 0; i < refVector_.Size(); i++) { vectorOut.Push(WeakPtr((T) refVector_[i])); } return true; } private: Vector> refVector_; }; }