// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #include #include "JSBind.h" #include "JSBModule.h" #include "JSBPackage.h" #include "JSBEnum.h" #include "JSBClass.h" #include "JSBPackageWriter.h" namespace ToolCore { JSBPackageWriter::JSBPackageWriter(JSBPackage *package) : package_(package) { } void JSBPackageWriter::WriteProtoTypeRecursive(String &source, JSBClass* klass, Vector& written) { if (written.Contains(klass)) return; PODVector& baseClasses = klass->GetBaseClasses(); Vector::Iterator itr = baseClasses.End() - 1 ; while (itr != baseClasses.Begin() - 1) { WriteProtoTypeRecursive(source, (*itr), written); itr--; } JSBClass* base = baseClasses.Size() ? baseClasses[0] : NULL; if (!klass->IsNumberArray() && klass->GetPackage() == package_) { JSBModule* module = klass->GetModule(); if (module->Requires("3D")) source += "\n#ifdef ATOMIC_3D\n"; String packageName = klass->GetModule()->GetPackage()->GetName(); String basePackage = base ? base->GetModule()->GetPackage()->GetName() : ""; source.AppendWithFormat(" js_setup_prototype(vm, \"%s\", \"%s\", \"%s\", \"%s\", %s);\n", packageName.CString(), klass->GetName().CString(), base ? basePackage.CString() : "", base ? base->GetName().CString() : "", klass->HasProperties() ? "true" : "false"); if (module->Requires("3D")) source += "#endif\n\n"; } written.Push(klass); } void JSBPackageWriter::WriteProtoTypeSetup(String& source) { Vector written; PODVector& allClasses = package_->GetAllClasses(); for (unsigned i = 0; i < allClasses.Size(); i++) { WriteProtoTypeRecursive(source, allClasses[i], written); } } void JSBPackageWriter::GenerateSource(String& sourceOut) { String source = "// This file was autogenerated by JSBind, changes will be lost\n\n"; source += "#include \n"; source += "#include \n"; source += "#include \n"; source += "\n\nnamespace Atomic\n{\n"; String packageLower = package_->GetName().ToLower(); for (unsigned i = 0; i < package_->modules_.Size(); i++) { JSBModule* module = package_->modules_.At(i); String moduleLower = module->GetName().ToLower(); source.AppendWithFormat("\nextern void jsb_package_%s_preinit_%s (JSVM* vm);", packageLower.CString(), moduleLower.CString()); source.AppendWithFormat("\nextern void jsb_package_%s_init_%s (JSVM* vm);", packageLower.CString(), moduleLower.CString()); } source += "\n\nstatic void jsb_modules_setup_prototypes(JSVM* vm)\n{\n"; source += " // It is important that these are in order so the prototypes are created properly\n"; source += " // This isn't trivial as modules can have dependencies, so do it here\n\n"; WriteProtoTypeSetup(source); source += "\n}\n"; source.AppendWithFormat("\n\nstatic void jsb_package_%s_preinit(JSVM* vm)\n{", packageLower.CString()); source.Append("\n // Create the global package object\n"); source.Append(" duk_context* ctx = vm->GetJSContext();\n"); source.Append(" duk_push_object(ctx);\n"); source.AppendWithFormat(" duk_put_global_string(ctx, \"%s\");\n", package_->GetName().CString()); for (unsigned i = 0; i < package_->modules_.Size(); i++) { JSBModule* module = package_->modules_.At(i); if (module->Requires("3D")) source += "\n#ifdef ATOMIC_3D"; String moduleLower = module->GetName().ToLower(); source.AppendWithFormat("\n jsb_package_%s_preinit_%s(vm);", packageLower.CString(), moduleLower.CString()); if (module->Requires("3D")) source += "\n#endif //ATOMIC_3D\n"; } source += "\n}\n\n"; source.AppendWithFormat("\n\nvoid jsb_package_%s_init(JSVM* vm)\n{", packageLower.CString()); source.AppendWithFormat("\n\n jsb_package_%s_preinit(vm);\n", packageLower.CString()); source += "\n\n jsb_modules_setup_prototypes(vm);\n"; for (unsigned i = 0; i < package_->modules_.Size(); i++) { JSBModule* module = package_->modules_.At(i); String moduleLower = module->GetName().ToLower(); if (module->Requires("3D")) source += "\n#ifdef ATOMIC_3D"; source.AppendWithFormat("\n jsb_package_%s_init_%s(vm);", packageLower.CString(), moduleLower.CString()); if (module->Requires("3D")) source += "\n#endif //ATOMIC_3D\n"; } source += "\n}\n\n"; // end Atomic namespace source += "\n}\n"; sourceOut = source; } }