// // Copyright (c) 2008-2016 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Graphics/GPUObject.h" #include "../Graphics/GraphicsDefs.h" #include "../Math/Color.h" #include "../Resource/Resource.h" namespace Atomic { static const int MAX_TEXTURE_QUALITY_LEVELS = 3; class XMLElement; class XMLFile; /// Base class for texture resources. class ATOMIC_API Texture : public Resource, public GPUObject { ATOMIC_OBJECT(Texture, Resource) public: /// Construct. Texture(Context* context); /// Destruct. virtual ~Texture(); /// Set number of requested mip levels. Needs to be called before setting size. void SetNumLevels(unsigned levels); /// Set filtering mode. void SetFilterMode(TextureFilterMode filter); /// Set addressing mode by texture coordinate. void SetAddressMode(TextureCoordinate coord, TextureAddressMode address); /// Set texture max. anisotropy level. No effect if not using anisotropic filtering. Value 0 (default) uses the default setting from Renderer. void SetAnisotropy(unsigned level); /// Set shadow compare mode. Not used on Direct3D9. void SetShadowCompare(bool enable); /// Set border color for border addressing mode. void SetBorderColor(const Color& color); /// Set sRGB sampling and writing mode. void SetSRGB(bool enable); /// Set backup texture to use when rendering to this texture. void SetBackupTexture(Texture* texture); /// Set mip levels to skip on a quality setting when loading. Ensures higher quality levels do not skip more. void SetMipsToSkip(int quality, int toSkip); /// Return API-specific texture format. unsigned GetFormat() const { return format_; } /// Return whether the texture format is compressed. bool IsCompressed() const; /// Return number of mip levels. unsigned GetLevels() const { return levels_; } /// Return width. int GetWidth() const { return width_; } /// Return height. int GetHeight() const { return height_; } /// Return height. int GetDepth() const { return depth_; } /// Return filtering mode. TextureFilterMode GetFilterMode() const { return filterMode_; } /// Return addressing mode by texture coordinate. TextureAddressMode GetAddressMode(TextureCoordinate coord) const { return addressMode_[coord]; } /// Return texture max. anisotropy level. Value 0 means to use the default value from Renderer. unsigned GetAnisotropy() const { return anisotropy_; } /// Return whether shadow compare is enabled. Not used on Direct3D9. bool GetShadowCompare() const { return shadowCompare_; } /// Return border color. const Color& GetBorderColor() const { return borderColor_; } /// Return whether is using sRGB sampling and writing. bool GetSRGB() const { return sRGB_; } /// Return backup texture. Texture* GetBackupTexture() const { return backupTexture_; } /// Return mip levels to skip on a quality setting when loading. int GetMipsToSkip(int quality) const; /// Return mip level width, or 0 if level does not exist. int GetLevelWidth(unsigned level) const; /// Return mip level width, or 0 if level does not exist. int GetLevelHeight(unsigned level) const; /// Return mip level depth, or 0 if level does not exist. int GetLevelDepth(unsigned level) const; /// Return texture usage type. TextureUsage GetUsage() const { return usage_; } /// Return data size in bytes for a rectangular region. unsigned GetDataSize(int width, int height) const; /// Return data size in bytes for a volume region. unsigned GetDataSize(int width, int height, int depth) const; /// Return data size in bytes for a pixel or block row. unsigned GetRowDataSize(int width) const; /// Return number of image components required to receive pixel data from GetData(), or 0 for compressed images. unsigned GetComponents() const; /// Return whether the parameters are dirty. bool GetParametersDirty() const; /// Set additional parameters from an XML file. void SetParameters(XMLFile* xml); /// Set additional parameters from an XML element. void SetParameters(const XMLElement& element); /// Mark parameters dirty. Called by Graphics. void SetParametersDirty(); /// Update dirty parameters to the texture object. Called by Graphics when assigning the texture. void UpdateParameters(); /// Return shader resource view. Only used on Direct3D11. void* GetShaderResourceView() const { return shaderResourceView_; } /// Return sampler state object. Only used on Direct3D11. void* GetSampler() const { return sampler_; } /// Return texture's target. Only used on OpenGL. unsigned GetTarget() const { return target_; } /// Convert format to sRGB. Not used on Direct3D9. unsigned GetSRGBFormat(unsigned format); /// Check maximum allowed mip levels for a specific texture size. static unsigned CheckMaxLevels(int width, int height, unsigned requestedLevels); /// Check maximum allowed mip levels for a specific 3D texture size. static unsigned CheckMaxLevels(int width, int height, int depth, unsigned requestedLevels); /// Return the shader resource view format corresponding to a texture format. Handles conversion of typeless depth texture formats. Only used on Direct3D11. static unsigned GetSRVFormat(unsigned format); /// Return the depth-stencil view format corresponding to a texture format. Handles conversion of typeless depth texture formats. Only used on Direct3D11. static unsigned GetDSVFormat(unsigned format); /// Return the non-internal texture format corresponding to an OpenGL internal format. static unsigned GetExternalFormat(unsigned format); /// Return the data type corresponding to an OpenGL internal format. static unsigned GetDataType(unsigned format); protected: /// Check whether texture memory budget has been exceeded. Free unused materials in that case to release the texture references. void CheckTextureBudget(StringHash type); /// Create the GPU texture. Implemented in subclasses. virtual bool Create() { return true; } union { /// Direct3D11 shader resource view. void* shaderResourceView_; /// OpenGL target. unsigned target_; }; /// Direct3D11 sampler state object. void* sampler_; /// Texture format. unsigned format_; /// Texture usage type. TextureUsage usage_; /// Current mip levels. unsigned levels_; /// Requested mip levels. unsigned requestedLevels_; /// Texture width. int width_; /// Texture height. int height_; /// Texture depth. int depth_; /// Shadow compare mode. bool shadowCompare_; /// Filtering mode. TextureFilterMode filterMode_; /// Addressing mode. TextureAddressMode addressMode_[MAX_COORDS]; /// Texture anisotropy level. unsigned anisotropy_; /// Mip levels to skip when loading per texture quality setting. unsigned mipsToSkip_[MAX_TEXTURE_QUALITY_LEVELS]; /// Border color. Color borderColor_; /// sRGB sampling and writing mode flag. bool sRGB_; /// Parameters dirty flag. bool parametersDirty_; /// Backup texture. SharedPtr backupTexture_; }; }