// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "../IO/Log.h" #include "../Core/Profiler.h" #include "../Core/Thread.h" #include "../Resource/Resource.h" namespace Atomic { Resource::Resource(Context* context) : Object(context), memoryUse_(0), asyncLoadState_(ASYNC_DONE) { } bool Resource::Load(Deserializer& source) { // Because BeginLoad() / EndLoad() can be called from worker threads, where profiling would be a no-op, // create a type name -based profile block here #ifdef ATOMIC_PROFILING String profileBlockName("Load" + GetTypeName()); Profiler* profiler = GetSubsystem(); if (profiler) profiler->BeginBlock(profileBlockName.CString()); #endif // If we are loading synchronously in a non-main thread, behave as if async loading (for example use // GetTempResource() instead of GetResource() to load resource dependencies) SetAsyncLoadState(Thread::IsMainThread() ? ASYNC_DONE : ASYNC_LOADING); bool success = BeginLoad(source); if (success) success &= EndLoad(); SetAsyncLoadState(ASYNC_DONE); #ifdef ATOMIC_PROFILING if (profiler) profiler->EndBlock(); #endif return success; } bool Resource::BeginLoad(Deserializer& source) { // This always needs to be overridden by subclasses return false; } bool Resource::EndLoad() { // If no GPU upload step is necessary, no override is necessary return true; } bool Resource::Save(Serializer& dest) const { LOGERROR("Save not supported for " + GetTypeName()); return false; } void Resource::SetName(const String& name) { name_ = name; nameHash_ = name; } void Resource::SetMemoryUse(unsigned size) { memoryUse_ = size; } void Resource::ResetUseTimer() { useTimer_.Reset(); } void Resource::SetAsyncLoadState(AsyncLoadState newState) { asyncLoadState_ = newState; } unsigned Resource::GetUseTimer() { // If more references than the resource cache, return always 0 & reset the timer if (Refs() > 1) { useTimer_.Reset(); return 0; } else return useTimer_.GetMSec(false); } }