// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include #include #include "../ToolSystem.h" #include "../ToolEnvironment.h" #include "../Subprocess/SubprocessSystem.h" #include "../Project/Project.h" #include "../Project/ProjectBuildSettings.h" #include "../Platform/PlatformAndroid.h" #include "AndroidProjectGenerator.h" #include "BuildSystem.h" #include "BuildEvents.h" #include "BuildAndroid.h" namespace ToolCore { BuildAndroid::BuildAndroid(Context* context, Project* project) : BuildBase(context, project, PLATFORMID_ANDROID) { ToolSystem* toolSystem = GetSubsystem(); // this cast isn't great platformAndroid_ = (PlatformAndroid*) toolSystem->GetPlatformByID(PLATFORMID_ANDROID); } BuildAndroid::~BuildAndroid() { } void BuildAndroid::HandleADBStartActivityComplete(StringHash eventType, VariantMap& eventData) { } // adb shell am start -n com.package.name/com.package.name.ActivityName void BuildAndroid::RunADBStartActivity() { SubprocessSystem* subs = GetSubsystem(); String adbCommand = platformAndroid_->GetADBCommand(); ToolSystem* toolSystem = GetSubsystem(); Project* project = toolSystem->GetProject(); AndroidBuildSettings* settings = project->GetBuildSettings()->GetAndroidBuildSettings(); String stringArgs; const char* cpackage = settings->GetPackageName().CString(); stringArgs.AppendWithFormat("shell am start -n %s/%s.AtomicGameEngine",cpackage, cpackage); Vector args = stringArgs.Split(' '); currentBuildPhase_ = ADBStartActivity; Subprocess* subprocess = subs->Launch(adbCommand, args, buildPath_); if (!subprocess) { FailBuild("StartActivity operation did not launch successfully."); return; } VariantMap buildOutput; buildOutput[BuildOutput::P_TEXT] = "\n\nStarting Android Activity\n\n"; SendEvent(E_BUILDOUTPUT, buildOutput); SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleADBStartActivityComplete)); SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildBase, HandleSubprocessOutputEvent)); } void BuildAndroid::HandleRunADBInstallComplete(StringHash eventType, VariantMap& eventData) { int code = eventData[SubprocessComplete::P_RETCODE].GetInt(); if (!code) { RunADBStartActivity(); } else { BuildSystem* buildSystem = GetSubsystem(); buildSystem->BuildComplete(PLATFORMID_ANDROID, buildPath_, false); } } void BuildAndroid::RunADBInstall() { ToolEnvironment* tenv = GetSubsystem(); ToolPrefs* prefs = tenv->GetToolPrefs(); SubprocessSystem* subs = GetSubsystem(); String adbCommand = platformAndroid_->GetADBCommand(); Vector args; if ( prefs->GetReleaseCheck() > 0 ) // install release apk args = String("install -r ./bin/Atomic-release.apk").Split(' '); else args = String("install -r ./bin/Atomic-debug-unaligned.apk").Split(' '); currentBuildPhase_ = ADBInstall; Subprocess* subprocess = subs->Launch(adbCommand, args, buildPath_); if (!subprocess) { FailBuild("APK Device Installation operation did not launch successfully."); return; } VariantMap buildOutput; buildOutput[BuildOutput::P_TEXT] = "\n\nInstalling on Android Device\n\n"; SendEvent(E_BUILDOUTPUT, buildOutput); SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleRunADBInstallComplete)); SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildBase, HandleSubprocessOutputEvent)); } void BuildAndroid::HandleADBListDevicesComplete(StringHash eventType, VariantMap& eventData) { BuildSystem* buildSystem = GetSubsystem(); int code = eventData[SubprocessComplete::P_RETCODE].GetInt(); if (!code) { // check if we have any devices attached, otherwise adb install // will hang looking for devices bool noDevices = true; if (deviceListText_.Length()) { MemoryBuffer reader(deviceListText_.CString(), deviceListText_.Length() + 1); while (!reader.IsEof()) { String line = reader.ReadLine(); if (line.Length() && line[0] >= '0' && line[0] <= '9') { noDevices = false; break; } } } if (!noDevices) RunADBInstall(); else { // can't proceed, though success buildSystem->BuildComplete(PLATFORMID_ANDROID, buildPath_); } } else { buildSystem->BuildComplete(PLATFORMID_ANDROID, buildPath_, false); } } void BuildAndroid::HandleADBListDevicesOutputEvent(StringHash eventType, VariantMap& eventData) { // E_SUBPROCESSOUTPUT const String& text = eventData[SubprocessOutput::P_TEXT].GetString(); deviceListText_ += text; // convert to a build output event and forward to subscribers VariantMap buildOutputData; buildOutputData[BuildOutput::P_TEXT] = text; SendEvent(E_BUILDOUTPUT, buildOutputData); } void BuildAndroid::RunADBListDevices() { ToolSystem* toolSystem = GetSubsystem(); SubprocessSystem* subs = GetSubsystem(); String adbCommand = platformAndroid_->GetADBCommand(); deviceListText_.Clear(); Vector args = String("devices").Split(' '); currentBuildPhase_ = ADBListDevices; Subprocess* subprocess = subs->Launch(adbCommand, args, ""); if (!subprocess) { FailBuild("Android List Device operation did not launch successfully."); return; } VariantMap buildOutput; buildOutput[BuildOutput::P_TEXT] = "\n\nListing Android Devices\n\n"; SendEvent(E_BUILDOUTPUT, buildOutput); SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleADBListDevicesComplete)); SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildAndroid, HandleADBListDevicesOutputEvent)); } void BuildAndroid::HandleAntDebugComplete(StringHash eventType, VariantMap& eventData) { int code = eventData[SubprocessComplete::P_RETCODE].GetInt(); if (!code) { RunADBListDevices(); } else { BuildSystem* buildSystem = GetSubsystem(); buildSystem->BuildComplete(PLATFORMID_ANDROID, buildPath_, false); } } void BuildAndroid::RunAntDebug() { ToolEnvironment* tenv = GetSubsystem(); SubprocessSystem* subs = GetSubsystem(); ToolPrefs* tprefs = tenv->GetToolPrefs(); Poco::Process::Env env; String buildApk = "debug"; // the default if ( tprefs->GetReleaseCheck() > 0 ) // create release apk buildApk = "release"; #ifdef ATOMIC_PLATFORM_OSX String antCommand = tprefs->GetAntPath(); Vector args; args.Push(buildApk); #endif #ifdef ATOMIC_PLATFORM_WINDOWS // C:\ProgramData\Oracle\Java\javapath; Vector args; String antCommand = "cmd"; String antPath = tprefs->GetAntPath() + "/ant.bat"; env["JAVA_HOME"] = tprefs->GetJDKRootPath().CString(); // ant is a batch file on windows, so have to run with cmd /c args.Push("/c"); args.Push("\"" + antPath + "\""); args.Push(buildApk); #endif #ifdef ATOMIC_PLATFORM_LINUX String antCommand = tprefs->GetAntPath(); if ( antCommand.Empty() ) // user didnt fill it out, use installed one { antCommand = "/usr/bin/ant"; // system default if installed } else { antCommand.Append("/ant"); } FileSystem* fileSystem = GetSubsystem(); if ( !fileSystem->FileExists ( antCommand) ) { FailBuild("The ant program can not be found, check the Ant Path in Build Settings."); } Vector args; args.Push(buildApk); #endif currentBuildPhase_ = AntBuildDebug; Subprocess* subprocess = subs->Launch(antCommand, args, buildPath_, env); if (!subprocess) { FailBuild("The ant build operation did not launch successfully."); return; } VariantMap buildOutput; buildOutput[BuildOutput::P_TEXT] = "Starting Android " + buildApk + " Deployment\n\n"; SendEvent(E_BUILDOUTPUT, buildOutput); SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleAntDebugComplete)); SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildBase, HandleSubprocessOutputEvent)); } void BuildAndroid::Initialize() { ToolSystem* tsystem = GetSubsystem(); Project* project = tsystem->GetProject(); Vector defaultResourcePaths; GetDefaultResourcePaths(defaultResourcePaths); String projectResources = project->GetResourcePath(); for (unsigned i = 0; i < defaultResourcePaths.Size(); i++) { AddResourceDir(defaultResourcePaths[i]); } // TODO: smart filtering of cache AddResourceDir(project->GetProjectPath() + "Cache/"); AddResourceDir(projectResources); BuildResourceEntries(); } void BuildAndroid::Build(const String& buildPath) { ToolEnvironment* tenv = GetSubsystem(); ToolSystem* tsystem = GetSubsystem(); Project* project = tsystem->GetProject(); buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder(); Initialize(); if (!BuildClean(buildPath_)) return; //generate manifest file String manifest; for (unsigned i = 0; i < resourceEntries_.Size(); i++) { BuildResourceEntry* entry = resourceEntries_[i]; manifest += entry->packagePath_; if ( i != resourceEntries_.Size() - 1) manifest += ";"; } String buildSourceDir = tenv->GetToolDataDir(); String androidProject = buildSourceDir + "Deployment/Android"; // Copy the base android project FileSystem* fileSystem = GetSubsystem(); if( !BuildCopyDir(androidProject, buildPath_)) return; Vector defaultResourcePaths; GetDefaultResourcePaths(defaultResourcePaths); String projectResources = project->GetResourcePath(); for (unsigned i = 0; i < defaultResourcePaths.Size(); i++) { if ( !BuildCopyDir(defaultResourcePaths[i], buildPath_ + "/assets/" + GetFileName(RemoveTrailingSlash(defaultResourcePaths[i])))) return; } if( !BuildCopyDir(project->GetProjectPath() + "Cache/", buildPath_ + "/assets/Cache")) return; if( !BuildCopyDir(projectResources, buildPath_ + "/assets/AtomicResources")) return; // write the manifest SharedPtr mfile(new File(context_, buildPath_ + "/assets/AtomicManifest", FILE_WRITE)); mfile->WriteString(manifest); mfile->Close(); //check for Deployment/Android/libs/armeabi-v7a/libAtomicPlayer.so if ( !fileSystem->FileExists(androidProject + "/libs/armeabi-v7a/libAtomicPlayer.so") ) { FailBuild( "The file libAtomicPlayer.so is not found. This is required for APK generation." ); return; } AndroidProjectGenerator gen(context_, this); gen.SetBuildPath(buildPath_); if (!gen.Generate()) { FailBuild(gen.GetErrorText()); return; } RunAntDebug(); } }