var fs = require('fs-extra'); var path = require("path"); var host = require("./Host"); var os = require('os'); var atomicRoot = host.atomicRoot; var buildDir = host.artifactsRoot + "Build/Android/"; namespace('build', function() { task('android_native', { async: true }, function() { var options = host.options; var cleanBuild = options["noclean"] ? false : true; var debug = options["debug"] ? true : false; var config = debug ? "Debug" : "Release"; host.setupDirs(cleanBuild, [buildDir]); process.chdir(buildDir); var cmds = []; if (os.platform() == "win32") { cmds.push(atomicRoot + "Build/Scripts/Windows/CompileAndroid.bat " + config); } else { cmds.push("cmake -G \"Unix Makefiles\" -DCMAKE_TOOLCHAIN_FILE=../../../Build/CMake/Toolchains/android.toolchain.cmake -DCMAKE_BUILD_TYPE=" + config + " ../../../"); cmds.push("make -j4"); } jake.exec(cmds, function() { var editorResourceFolder = host.artifactsRoot + (os.platform() == "win32" ? "AtomicEditor/Resources/" : "AtomicEditor/AtomicEditor.app/Contents/Resources/"); // Install Deployment fs.copySync(buildDir + "Source/AtomicPlayer/Application/libAtomicPlayer.so", editorResourceFolder + "ToolData/Deployment/Android/libs/armeabi-v7a/libAtomicPlayer.so"); complete(); }, { printStdout: true, printStderr: true }); }); }); // end of build namespace