var fs = require('fs-extra'); var path = require("path"); var spawnSync = require('child_process').spawnSync var host = require("./Host"); var atomicRoot = host.atomicRoot; var buildDir = host.artifactsRoot + "Build/Mac/"; var editorAppFolder = host.artifactsRoot + "/AtomicEditor/AtomicEditor.app/"; var resourceDest = editorAppFolder + "/Contents/Resources/" var buildAtomicNET = false; var debug = false; var config = "Release"; function copyAtomicNET() { if (!buildAtomicNET) return; fs.copySync(atomicRoot + "Artifacts/AtomicNET/" + config, resourceDest + "ToolData/AtomicNET/" + config); fs.copySync(atomicRoot + "Script/AtomicNET/AtomicProject.json", resourceDest + "ToolData/AtomicNET/Build/Projects/AtomicProject.json"); } function copyAtomicEditor() { fs.copySync(buildDir + "Source/AtomicEditor/" + config + "/AtomicEditor.app", editorAppFolder); // We need some resources to run fs.copySync(atomicRoot + "Resources/CoreData", resourceDest + "CoreData"); fs.copySync(atomicRoot + "Resources/PlayerData", resourceDest + "PlayerData"); fs.copySync(atomicRoot + "Data/AtomicEditor", resourceDest + "ToolData"); fs.copySync(atomicRoot + "Resources/EditorData", resourceDest + "EditorData"); fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts", resourceDest + "EditorData/AtomicEditor/EditorScripts"); // copy the mac player binary to deployment var playerBinary = buildDir + "Source/AtomicPlayer/Application/" + config + "/AtomicPlayer.app/Contents/MacOS/AtomicPlayer"; fs.copySync(playerBinary, resourceDest + "ToolData/Deployment/MacOS/AtomicPlayer.app/Contents/MacOS/AtomicPlayer"); if (buildAtomicNET) { copyAtomicNET(); } } namespace('build', function() { task('atomiceditor_phase2', { async: true }, function() { process.chdir(buildDir); var cmds = []; cmds.push("xcodebuild -target AtomicEditor -target AtomicPlayer -configuration " + config + " -parallelizeTargets -jobs 4") jake.exec(cmds, function() { copyAtomicEditor(); complete(); }, { printStdout: true }); }); // Builds a standalone Atomic Editor, which can be distributed out of build tree task('atomiceditor', { async: true }, function() { var options = host.options; var android = options["with-android"] ? true : false; var ios = options["with-ios"] ? true : false; var cleanBuild = options["noclean"] ? false : true; debug = options["debug"] ? true : false; config = debug ? "Debug" : "Release"; var createDirs = []; var removeDirs = []; // We clean atomicNET here as otherwise platform binaries would be deleted createDirs.push(host.artifactsRoot + "AtomicNET/"); createDirs.push(buildDir); createDirs.push(editorAppFolder); createDirs.push(host.getGenScriptRootDir()); removeDirs.push(host.artifactsRoot + "Build/Android/"); removeDirs.push(host.artifactsRoot + "Build/IOS/"); host.setupDirs(cleanBuild, createDirs, removeDirs); if (!options["nonet"]) { buildAtomicNET = spawnSync("which", ["xbuild"]).status == 1 ? false : true; } process.chdir(buildDir); var cmds = []; // Generate XCode project, AtomicTool binary, and script bindings cmds.push("cmake ../../../ -DATOMIC_DEV_BUILD=0 -G Xcode"); cmds.push("xcodebuild -target GenerateScriptBindings -target AtomicNETNative -configuration " + config + " -parallelizeTargets -jobs 4") jake.exec(cmds, function() { var rootTask = jake.Task['build:atomiceditor_phase2']; var task = rootTask; // add optional build components in reverse order if (buildAtomicNET) { var netTask = jake.Task['build:atomicnet']; task.prereqs.push("build:atomicnet") task = netTask; } if (ios) { var iosTask = jake.Task['build:ios_native']; task.prereqs.push("build:ios_native") task = iosTask; } if (android) { var androidTask = jake.Task['build:android_native']; task.prereqs.push("build:android_native") task = androidTask; } rootTask.addListener('complete', function () { console.log("\n\nAtomic Editor built to " + editorAppFolder + "\n\n"); complete(); }); rootTask.invoke(); }, { printStdout: true, printStderr: true }); }); // Generate a XCode Workspace task('genxcode', { async: true }, function() { var xcodeRoot = path.resolve(atomicRoot, "") + "-XCode"; if (!fs.existsSync(xcodeRoot)) { jake.mkdirP(xcodeRoot); } process.chdir(xcodeRoot); var cmds = []; cmds.push("cmake ../AtomicGameEngine -DATOMIC_DEV_BUILD=1 -G Xcode"); jake.exec(cmds, function() { complete(); }, { printStdout: true, printStderr: true }); }); });// end of build namespace