// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include using namespace Atomic; namespace ToolCore { EVENT(E_NETCOMPILERESULT, NETCompilerResult) { PARAM(P_SUCCESS, Success); // bool = success = true; PARAM(P_ERRORTEXT, ErrorText); // for failure, the compilation output } class NETCompile : public Object { // NET solution compilation, in ToolCore for native compilation requirements OBJECT(NETCompile) public: NETCompile(Context* context); virtual ~NETCompile(); bool Compile(const String& solutionPath, const String& configuration = "Release"); private: void HandleSubprocessOutput(StringHash eventType, VariantMap& eventData); void HandleCompileProcessComplete(StringHash eventType, VariantMap& eventData); String allArgs_; String solutionPath_; String compileText_; }; }