// // Copyright (c) 2008-2015 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rightsR // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../../Precompiled.h" #include "../../Core/Context.h" #include "../../Core/Profiler.h" #include "../../Graphics/Graphics.h" #include "../../Graphics/GraphicsEvents.h" #include "../../Graphics/GraphicsImpl.h" #include "../../Graphics/Renderer.h" #include "../../Graphics/Texture2D.h" #include "../../IO/FileSystem.h" #include "../../IO/Log.h" #include "../../Resource/ResourceCache.h" #include "../../Resource/XMLFile.h" #include "../../DebugNew.h" namespace Atomic { Texture2D::Texture2D(Context* context) : Texture(context) { target_ = GL_TEXTURE_2D; } Texture2D::~Texture2D() { Release(); } void Texture2D::RegisterObject(Context* context) { context->RegisterFactory(); } bool Texture2D::BeginLoad(Deserializer& source) { // In headless mode, do not actually load the texture, just return success if (!graphics_) return true; // If device is lost, retry later if (graphics_->IsDeviceLost()) { LOGWARNING("Texture load while device is lost"); dataPending_ = true; return true; } // Load the image data for EndLoad() loadImage_ = new Image(context_); if (!loadImage_->Load(source)) { loadImage_.Reset(); return false; } // Precalculate mip levels if async loading if (GetAsyncLoadState() == ASYNC_LOADING) loadImage_->PrecalculateLevels(); // Load the optional parameters file ResourceCache* cache = GetSubsystem(); String xmlName = ReplaceExtension(GetName(), ".xml"); loadParameters_ = cache->GetTempResource(xmlName, false); return true; } bool Texture2D::EndLoad() { // In headless mode, do not actually load the texture, just return success if (!graphics_ || graphics_->IsDeviceLost()) return true; // If over the texture budget, see if materials can be freed to allow textures to be freed CheckTextureBudget(GetTypeStatic()); SetParameters(loadParameters_); bool success = SetData(loadImage_); loadImage_.Reset(); loadParameters_.Reset(); return success; } void Texture2D::OnDeviceLost() { GPUObject::OnDeviceLost(); if (renderSurface_) renderSurface_->OnDeviceLost(); } void Texture2D::OnDeviceReset() { if (!object_ || dataPending_) { // If has a resource file, reload through the resource cache. Otherwise just recreate. ResourceCache* cache = GetSubsystem(); if (cache->Exists(GetName())) dataLost_ = !cache->ReloadResource(this); if (!object_) { Create(); dataLost_ = true; } } dataPending_ = false; } void Texture2D::Release() { if (object_) { if (!graphics_) return; if (!graphics_->IsDeviceLost()) { for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i) { if (graphics_->GetTexture(i) == this) graphics_->SetTexture(i, 0); } glDeleteTextures(1, &object_); } if (renderSurface_) renderSurface_->Release(); object_ = 0; } else { if (renderSurface_) renderSurface_->Release(); } } bool Texture2D::SetSize(int width, int height, unsigned format, TextureUsage usage) { // Delete the old rendersurface if any renderSurface_.Reset(); usage_ = usage; if (usage >= TEXTURE_RENDERTARGET) { renderSurface_ = new RenderSurface(this); // Clamp mode addressing by default, nearest filtering, and mipmaps disabled addressMode_[COORD_U] = ADDRESS_CLAMP; addressMode_[COORD_V] = ADDRESS_CLAMP; filterMode_ = FILTER_NEAREST; requestedLevels_ = 1; } if (usage == TEXTURE_RENDERTARGET) SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(Texture2D, HandleRenderSurfaceUpdate)); else UnsubscribeFromEvent(E_RENDERSURFACEUPDATE); width_ = width; height_ = height; format_ = format; return Create(); } bool Texture2D::SetData(unsigned level, int x, int y, int width, int height, const void* data) { PROFILE(SetTextureData); if (!object_ || !graphics_) { LOGERROR("No texture created, can not set data"); return false; } if (!data) { LOGERROR("Null source for setting data"); return false; } if (level >= levels_) { LOGERROR("Illegal mip level for setting data"); return false; } if (graphics_->IsDeviceLost()) { LOGWARNING("Texture data assignment while device is lost"); dataPending_ = true; return true; } if (IsCompressed()) { x &= ~3; y &= ~3; } int levelWidth = GetLevelWidth(level); int levelHeight = GetLevelHeight(level); if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0) { LOGERROR("Illegal dimensions for setting data"); return false; } graphics_->SetTextureForUpdate(this); bool wholeLevel = x == 0 && y == 0 && width == levelWidth && height == levelHeight; unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_; if (!IsCompressed()) { if (format == GL_BGRA) format = GL_RGBA; if (wholeLevel) glTexImage2D(target_, level, format, width, height, 0, GetExternalFormat(format_), GetDataType(format_), data); else glTexSubImage2D(target_, level, x, y, width, height, GetExternalFormat(format_), GetDataType(format_), data); } else { if (wholeLevel) glCompressedTexImage2D(target_, level, format, width, height, 0, GetDataSize(width, height), data); else glCompressedTexSubImage2D(target_, level, x, y, width, height, format, GetDataSize(width, height), data); } graphics_->SetTexture(0, 0); return true; } bool Texture2D::SetData(SharedPtr image, bool useAlpha) { if (!image) { LOGERROR("Null image, can not set data"); return false; } unsigned memoryUse = sizeof(Texture2D); int quality = QUALITY_HIGH; Renderer* renderer = GetSubsystem(); if (renderer) quality = renderer->GetTextureQuality(); if (!image->IsCompressed()) { // Convert unsuitable formats to RGBA unsigned components = image->GetComponents(); if (Graphics::GetGL3Support() && ((components == 1 && !useAlpha) || components == 2)) { image = image->ConvertToRGBA(); if (!image) return false; components = image->GetComponents(); } unsigned char* levelData = image->GetData(); int levelWidth = image->GetWidth(); int levelHeight = image->GetHeight(); unsigned format = 0; // Discard unnecessary mip levels for (unsigned i = 0; i < mipsToSkip_[quality]; ++i) { image = image->GetNextLevel(); levelData = image->GetData(); levelWidth = image->GetWidth(); levelHeight = image->GetHeight(); } switch (components) { case 1: format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat(); break; case 2: format = Graphics::GetLuminanceAlphaFormat(); break; case 3: format = Graphics::GetRGBFormat(); break; case 4: format = Graphics::GetRGBAFormat(); break; default: assert(false); // Should not reach here break; } // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size if (IsCompressed() && requestedLevels_ > 1) requestedLevels_ = 0; SetSize(levelWidth, levelHeight, format); if (!object_) return false; for (unsigned i = 0; i < levels_; ++i) { SetData(i, 0, 0, levelWidth, levelHeight, levelData); memoryUse += levelWidth * levelHeight * components; if (i < levels_ - 1) { image = image->GetNextLevel(); levelData = image->GetData(); levelWidth = image->GetWidth(); levelHeight = image->GetHeight(); } } } else { int width = image->GetWidth(); int height = image->GetHeight(); unsigned levels = image->GetNumCompressedLevels(); unsigned format = graphics_->GetFormat(image->GetCompressedFormat()); bool needDecompress = false; if (!format) { format = Graphics::GetRGBAFormat(); needDecompress = true; } unsigned mipsToSkip = mipsToSkip_[quality]; if (mipsToSkip >= levels) mipsToSkip = levels - 1; while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4)) --mipsToSkip; width /= (1 << mipsToSkip); height /= (1 << mipsToSkip); SetNumLevels((unsigned)Max((int)(levels - mipsToSkip), 1)); SetSize(width, height, format); for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i) { CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip); if (!needDecompress) { SetData(i, 0, 0, level.width_, level.height_, level.data_); memoryUse += level.rows_ * level.rowSize_; } else { unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4]; level.Decompress(rgbaData); SetData(i, 0, 0, level.width_, level.height_, rgbaData); memoryUse += level.width_ * level.height_ * 4; delete[] rgbaData; } } } SetMemoryUse(memoryUse); return true; } bool Texture2D::GetData(unsigned level, void* dest) const { #ifndef GL_ES_VERSION_2_0 if (!object_ || !graphics_) { LOGERROR("No texture created, can not get data"); return false; } if (!dest) { LOGERROR("Null destination for getting data"); return false; } if (level >= levels_) { LOGERROR("Illegal mip level for getting data"); return false; } if (graphics_->IsDeviceLost()) { LOGWARNING("Getting texture data while device is lost"); return false; } graphics_->SetTextureForUpdate(const_cast(this)); if (!IsCompressed()) glGetTexImage(target_, level, GetExternalFormat(format_), GetDataType(format_), dest); else glGetCompressedTexImage(target_, level, dest); graphics_->SetTexture(0, 0); return true; #else LOGERROR("Getting texture data not supported"); return false; #endif } bool Texture2D::Create() { Release(); if (!graphics_ || !width_ || !height_) return false; if (graphics_->IsDeviceLost()) { LOGWARNING("Texture creation while device is lost"); return true; } unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_; unsigned externalFormat = GetExternalFormat(format_); unsigned dataType = GetDataType(format_); // Create a renderbuffer instead of a texture if depth texture is not properly supported, or if this will be a packed // depth stencil texture #ifndef GL_ES_VERSION_2_0 if (format == Graphics::GetDepthStencilFormat()) #else if (format == GL_DEPTH_COMPONENT16 || format == GL_DEPTH_COMPONENT24_OES || format == GL_DEPTH24_STENCIL8_OES || (format == GL_DEPTH_COMPONENT && !graphics_->GetShadowMapFormat())) #endif { if (renderSurface_) { renderSurface_->CreateRenderBuffer(width_, height_, format); return true; } else return false; } glGenTextures(1, &object_); // Ensure that our texture is bound to OpenGL texture unit 0 graphics_->SetTextureForUpdate(this); // If not compressed, create the initial level 0 texture with null data bool success = true; if (!IsCompressed()) { glGetError(); if (format == GL_BGRA) format = GL_RGBA; glTexImage2D(target_, 0, format, width_, height_, 0, externalFormat, dataType, 0); if (glGetError()) { LOGERROR("Failed to create texture"); success = false; } } // Set mipmapping levels_ = requestedLevels_; if (!levels_) { unsigned maxSize = Max((int)width_, (int)height_); while (maxSize) { maxSize >>= 1; ++levels_; } } #ifndef GL_ES_VERSION_2_0 glTexParameteri(target_, GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, levels_ - 1); #endif // Set initial parameters, then unbind the texture UpdateParameters(); graphics_->SetTexture(0, 0); return success; } void Texture2D::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData) { if (renderSurface_ && renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS) renderSurface_->QueueUpdate(); } }