// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include "../ToolSystem.h" #include "../ToolEnvironment.h" #include "../Project/Project.h" #include "../Assets/AssetDatabase.h" #include "BuildEvents.h" #include "BuildSystem.h" #include "BuildMac.h" namespace ToolCore { BuildMac::BuildMac(Context * context, Project *project) : BuildBase(context, project, PLATFORMID_MAC) { } BuildMac::~BuildMac() { } void BuildMac::Initialize() { ToolSystem* tsystem = GetSubsystem(); Project* project = tsystem->GetProject(); Vector defaultResourcePaths; GetDefaultResourcePaths(defaultResourcePaths); for (unsigned i = 0; i < defaultResourcePaths.Size(); i++) { AddResourceDir(defaultResourcePaths[i]); } BuildDefaultResourceEntries(); // TODO: smart filtering of cache String projectResources = project->GetResourcePath(); AddProjectResourceDir(projectResources); AssetDatabase* db = GetSubsystem(); String cachePath = db->GetCachePath(); AddProjectResourceDir(cachePath); BuildProjectResourceEntries(); } bool BuildMac::CheckIncludeResourceFile(const String& resourceDir, const String& fileName) { // #623 BEGIN TODO: Skip files that have a converted version in the cache AssetDatabase* db = GetSubsystem(); String cachePath = db->GetCachePath(); if (resourceDir != cachePath) { String ext = GetExtension(fileName); if (ext == ".jpg" || ext == ".png" || ext == ".tga") { FileSystem* fileSystem = GetSubsystem(); String compressedPath = cachePath + "DDS/" + fileName + ".dds"; if (fileSystem->FileExists(compressedPath)) return false; } } // #623 END TODO return BuildBase::CheckIncludeResourceFile(resourceDir, fileName); } void BuildMac::Build(const String& buildPath) { ToolEnvironment* tenv = GetSubsystem(); buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder(); BuildLog("Starting Mac Deployment"); Initialize(); BuildSystem* buildSystem = GetSubsystem(); if (!BuildClean(buildPath_)) return; FileSystem* fileSystem = GetSubsystem(); String appSrcPath = tenv->GetPlayerAppFolder(); if (!BuildCreateDirectory(buildPath_)) return; buildPath_ += "/AtomicPlayer.app"; if (!BuildCreateDirectory(buildPath_)) return; if (!BuildCreateDirectory(buildPath_ + "/Contents")) return; if (!BuildCreateDirectory(buildPath_ + "/Contents/MacOS")) return; if (!BuildCreateDirectory(buildPath_ + "/Contents/Resources")) return; String resourcePackagePath = buildPath_ + "/Contents/Resources/AtomicResources" + PAK_EXTENSION; GenerateResourcePackage(resourcePackagePath); if (!BuildCopyFile(appSrcPath + "/Contents/Resources/Atomic.icns", buildPath_ + "/Contents/Resources/Atomic.icns")) return; if (!BuildCopyFile(appSrcPath + "/Contents/Info.plist", buildPath_ + "/Contents/Info.plist")) return; if (!BuildCopyFile(appSrcPath + "/Contents/MacOS/AtomicPlayer", buildPath_ + "/Contents/MacOS/AtomicPlayer")) return; #ifdef ATOMIC_PLATFORM_OSX Vector args; args.Push("+x"); args.Push(buildPath_ + "/Contents/MacOS/AtomicPlayer"); fileSystem->SystemRun("chmod", args); #endif BuildLog("Mac Deployment Complete"); buildPath_ = buildPath + "/Mac-Build"; buildSystem->BuildComplete(PLATFORMID_MAC, buildPath_); } }