// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include using namespace Atomic; namespace ToolCore { ATOMIC_EVENT(E_COMMANDERROR, CommandError) { ATOMIC_PARAM(P_MESSAGE, Message); // string } ATOMIC_EVENT(E_COMMANDFINISHED, CommandFinished) { } class Command : public Object { ATOMIC_OBJECT(Command, Object) public: Command(Context* context); virtual ~Command(); bool Parse(const String& command); virtual bool Parse(const Vector& arguments, unsigned startIndex, String& errorMsg) = 0; virtual void Run() = 0; virtual void Finished(); virtual void Error(const String& errorMsg); virtual void Cancel() {} virtual bool RequiresProjectLoad() { return true; } virtual const String& GetProjectPath() const { return String::EMPTY; } virtual bool RequiresLicenseValidation() { return false; } private: float timeOut_; }; }