// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include #include using namespace Atomic; namespace ToolCore { class DesktopProjectSettings : public RefCounted { ATOMIC_REFCOUNTED(DesktopProjectSettings) public: DesktopProjectSettings() {} void Write(JSONValue& parent) {} void Read(JSONValue& parent) {} private: }; class AndroidProjectSettings : public RefCounted { ATOMIC_REFCOUNTED(AndroidProjectSettings) public: AndroidProjectSettings() {} void Write(JSONValue& parent) {} void Read(JSONValue& parent) {} private: }; class ProjectSettings : public Object { ATOMIC_OBJECT(ProjectSettings, Object) public: /// Construct. ProjectSettings(Context* context); /// Destruct. virtual ~ProjectSettings(); DesktopProjectSettings* GetDesktopSettings() { return desktopSettings_; } AndroidProjectSettings* GetAndroidPlatformSettings() { return androidSettings_; } bool Load(const String& path); void Save(const String& path); const String& GetName() const { return name_; } bool ValidPlatform(const String& platform) const; bool GetSupportsPlatform(const String& platform) const; bool GetSupportsDesktop() const; bool GetSupportsAndroid() const; bool GetSupportsIOS() const; bool GetSupportsWeb() const; void AddSupportedPlatform(const String& platform); private: void SetDefault(); String name_; List platforms_; SharedPtr desktopSettings_; SharedPtr androidSettings_; }; }