var AtomicLoader; if (typeof AtomicLoader === 'undefined') AtomicLoader = eval('(function() { try { return AtomicLoader || {} } catch(e) { return {} } })()'); window.addEventListener("keydown", function(e) { // Disable stock behavior, which was causing scroll errors // space and arrow keys if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) { e.preventDefault(); } }, false); var atomicCanvas = document.getElementById('canvas'); var _backgroundImageData = null; // function DrawProgress(text, current) { var bg = document.getElementById('loadcanvas'); var ctx = bg.getContext('2d'); var rect = bg.getBoundingClientRect(); var cwidth = rect.width; var cheight = rect.height; // for background image if (!_backgroundImageData) _backgroundImageData = ctx.getImageData(0, 0, cwidth, cheight); ctx.putImageData(_backgroundImageData, 0, 0); ctx.font="30px Arial"; var progressText = (current * 100) + "%"; var textSize = ctx.measureText(progressText); ctx.fillText(progressText, cwidth/2 - textSize.width/2, cheight/2 + 15); ctx.beginPath(); ctx.strokeStyle = '#99CC33'; ctx.lineCap = 'square'; ctx.closePath(); ctx.fill(); ctx.lineWidth = 10.0; var circ = Math.PI * 2; var quart = Math.PI / 2; ctx.beginPath(); ctx.arc(cwidth/2, cheight/2, 70, -(quart), ((circ) * current) - quart, false); ctx.stroke(); } document.getElementById('canvas').style.display = 'none'; DrawProgress("Downloading", 0.1); var Module = { arguments: ["-x", "800", "-y", "600"], preRun:[function() { DrawProgress("Initializing", 0.75); }], postRun: [function() { document.getElementById('loadcanvas').style.display = 'none'; document.getElementById('canvas').style.display = 'block'; }], print: (function() { var element = document.getElementById('output'); if (element) element.value = ''; // clear browser cache return function(text) { if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); // These replacements are necessary if you render to raw HTML //text = text.replace(/&/g, "&"); //text = text.replace(//g, ">"); //text = text.replace('\n', '
', 'g'); console.log(text); if (element) { element.value += text + "\n"; element.scrollTop = element.scrollHeight; // focus on bottom } }; })(), printErr: function(text) { if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); if (0) { // XXX disabled for safety typeof dump == 'function') { dump(text + '\n'); // fast, straight to the real console } else { console.error(text); } }, canvas: (function() { var canvas = document.getElementById('canvas'); // As a default initial behavior, pop up an alert when webgl context is lost. To make your // application robust, you may want to override this behavior before shipping! // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); return canvas; })(), setStatus: function(text) { }, totalDependencies: 0, monitorRunDependencies: function(left) { this.totalDependencies = Math.max(this.totalDependencies, left); Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); } }; Module.setStatus('Downloading...'); window.onerror = function(event) { // TODO: do not warn on ok events like simulating an infinite loop or exitStatus Module.setStatus('Exception thrown, see JavaScript console'); Module.setStatus = function(text) { if (text) Module.printErr('[post-exception status] ' + text); }; };