// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include #include #include #include #include #include // Move me #include #include #include "AtomicPlayer.h" #include #include DEFINE_APPLICATION_MAIN(AtomicPlayer); // fixme static JSVM* vm = NULL; static Javascript* javascript = NULL; AtomicPlayer::AtomicPlayer(Context* context) : Application(context) { #ifdef ATOMIC_3D RegisterEnvironmentLibrary(context_); #endif } void AtomicPlayer::Setup() { FileSystem* filesystem = GetSubsystem(); engineParameters_["WindowTitle"] = "AtomicPlayer"; #if (ATOMIC_PLATFORM_ANDROID) engineParameters_["FullScreen"] = true; engineParameters_["ResourcePaths"] = "CoreData;AtomicResources"; #elif ATOMIC_PLATFORM_WEB engineParameters_["FullScreen"] = false; engineParameters_["ResourcePaths"] = "AtomicResources"; // engineParameters_["WindowWidth"] = 1280; // engineParameters_["WindowHeight"] = 720; #elif ATOMIC_PLATFORM_IOS engineParameters_["FullScreen"] = false; engineParameters_["ResourcePaths"] = "AtomicResources"; #else engineParameters_["ResourcePaths"] = "AtomicResources"; engineParameters_["FullScreen"] = false; engineParameters_["WindowWidth"] = 1280; engineParameters_["WindowHeight"] = 720; #endif #if ATOMIC_PLATFORM_WINDOWS engineParameters_["WindowIcon"] = "Images/AtomicLogo32.png"; engineParameters_["ResourcePrefixPath"] = "AtomicPlayer_Resources"; #elif ATOMIC_PLATFORM_ANDROID //engineParameters_["ResourcePrefixPath"] = "assets"; #elif ATOMIC_PLATFORM_OSX engineParameters_["ResourcePrefixPath"] = "../Resources"; #endif // Use the script file name as the base name for the log file engineParameters_["LogName"] = filesystem->GetAppPreferencesDir("AtomicPlayer", "Logs") + "AtomicPlayer.log"; } void AtomicPlayer::Start() { // Instantiate and register the Javascript subsystem javascript = new Javascript(context_); context_->RegisterSubsystem(javascript); vm = javascript->InstantiateVM("MainVM"); vm->InitJSContext(); vm->SetModuleSearchPath("Modules"); if (!vm->ExecuteMain()) { ErrorExit("Error executing Scripts/main.js"); } return; } void AtomicPlayer::Stop() { context_->RemoveSubsystem(); } void AtomicPlayer::HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData) { } void AtomicPlayer::HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData) { } void AtomicPlayer::HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData) { ErrorExit(); }