// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #include "AtomicEditor.h" #include #include "AEEvents.h" #include "AEEditorStrings.h" namespace AtomicEditor { EditorStrings::EditorStrings(Context* context) : Object(context) { InitializeStrings(); SubscribeToEvent(E_EDITORSHUTDOWN, HANDLER(EditorStrings, HandleEditorShutdown)); } EditorStrings::~EditorStrings() { } const String& EditorStrings::Str(EditorString estring) { if (stringLookup_.Contains(estring)) return stringLookup_[estring]; return String::EMPTY; } void EditorStrings::InitializeStrings() { stringLookup_[RevealInFinder] = "Reveal in Finder"; #ifdef ATOMIC_PLATFORM_WINDOWS String shortcutKey = "Ctrl-"; stringLookup_[ShortcutRedo] ="Ctrl-Y"; stringLookup_[ShortcutFindNext] = "F3"; stringLookup_[ShortcutFindPrev] = "Shift-F3"; stringLookup_[ShortcutBuildSettings] = "Ctrl-Shift-B"; #else String shortcutKey = "⌘"; stringLookup_[ShortcutRedo] ="⇧⌘Z"; stringLookup_[ShortcutFindNext] = "⌘G"; stringLookup_[ShortcutFindPrev] = "⇧⌘G"; stringLookup_[ShortcutBuildSettings] = "⇧⌘B"; #endif // Shortcuts stringLookup_[ShortcutUndo] = shortcutKey + "Z"; stringLookup_[ShortcutCut] = shortcutKey + "X"; stringLookup_[ShortcutCopy] = shortcutKey + "C"; stringLookup_[ShortcutPaste] = shortcutKey + "V"; stringLookup_[ShortcutSelectAll] = shortcutKey + "A"; stringLookup_[ShortcutFind] = shortcutKey + "F"; stringLookup_[ShortcutBeautify] = shortcutKey + "I"; stringLookup_[ShortcutSaveFile] = shortcutKey + "S"; stringLookup_[ShortcutCloseFile] = shortcutKey + "W"; stringLookup_[ShortcutPlay] = shortcutKey + "P"; stringLookup_[ShortcutBuild] = shortcutKey +"B"; } void EditorStrings::HandleEditorShutdown(StringHash eventType, VariantMap& eventData) { context_->RemoveSubsystem(GetType()); } }