// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #pragma once #include "BuildBase.h" namespace AtomicEditor { class BuildMac : public BuildBase { OBJECT(BuildMac); public: BuildMac(Context* context); virtual ~BuildMac(); void Build(const String& buildPath); protected: void Initialize(); }; }