// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #include "AtomicEditor.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../AEEditor.h" #include "ModelResourceEditor.h" #include namespace AtomicEditor { ModelResourceEditor ::ModelResourceEditor(Context* context, const String &fullpath, TBTabContainer *container) : ResourceEditor(context, fullpath, container), layout_(0), view3DContainer_(0), yaw_(0.0f), pitch_(0.0f) { } ModelResourceEditor::~ModelResourceEditor() { } bool ModelResourceEditor::OnEvent(const TBWidgetEvent &ev) { return false; } void ModelResourceEditor::MoveCamera(float timeStep) { } void ModelResourceEditor::HandleUpdate(StringHash eventType, VariantMap& eventData) { } }