#include "ScriptSystem.h" #pragma once namespace Atomic { class ScriptVector : public RefCounted { ATOMIC_REFCOUNTED(ScriptVector) public: ScriptVector() : RefCounted() { } virtual ~ScriptVector() { } RefCounted* At(unsigned index) const { if (index >= refVector_.Size()) return 0; return refVector_[index]; } void Push(RefCounted* refCounted) { // TODO: check null? refVector_.Push(SharedPtr(refCounted)); } unsigned GetSize() const { return refVector_.Size(); } template bool AdaptFromVector(PODVector vectorIn) { Vector> keepAlive = refVector_; refVector_.Clear(); for (unsigned i = 0; i < vectorIn.Size(); i++) { refVector_.Push(SharedPtr(vectorIn[i])); } return true; } template bool AdaptFromVector(Vector vectorIn) { Vector> keepAlive = refVector_; refVector_.Clear(); for (unsigned i = 0; i < vectorIn.Size(); i++) { refVector_.Push((T) vectorIn[i]); } return true; } template bool AdaptFromVector(Vector> vectorIn) { Vector> keepAlive = refVector_; refVector_.Clear(); for (unsigned i = 0; i < vectorIn.Size(); i++) { refVector_.Push(SharedPtr((RefCounted*) vectorIn[i])); } return true; } template bool AdaptFromVector(Vector> vectorIn) { Vector> keepAlive = refVector_; refVector_.Clear(); for (unsigned i = 0; i < vectorIn.Size(); i++) { refVector_.Push(SharedPtr((RefCounted*) vectorIn[i])); } return true; } template bool AdaptToVector(PODVector vectorOut) { vectorOut.Clear(); for (unsigned i = 0; i < refVector_.Size(); i++) { vectorOut.Push(static_cast(refVector_[i].Get())); } return true; } template bool AdaptToVector(Vector vectorOut) { vectorOut.Clear(); for (unsigned i = 0; i < refVector_.Size(); i++) { vectorOut.Push((T) refVector_[i]); } return true; } template bool AdaptToVector(Vector> vectorOut) { vectorOut.Clear(); for (unsigned i = 0; i < refVector_.Size(); i++) { vectorOut.Push(SharedPtr((T) refVector_[i])); } return true; } template bool AdaptToVector(Vector> vectorOut) { vectorOut.Clear(); for (unsigned i = 0; i < refVector_.Size(); i++) { vectorOut.Push(WeakPtr((T) refVector_[i])); } return true; } private: Vector> refVector_; }; }