// // Copyright (c) 2008-2015 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../../Core/Context.h" #include "../../Input/InputEvents.h" #include "Button.h" #include "SystemUI.h" #include "SystemUIEvents.h" #include "../../DebugNew.h" namespace Atomic { namespace SystemUI { extern const char* UI_CATEGORY; Button::Button(Context* context) : BorderImage(context), pressedOffset_(IntVector2::ZERO), pressedChildOffset_(IntVector2::ZERO), repeatDelay_(1.0f), repeatRate_(0.0f), repeatTimer_(0.0f), pressed_(false) { SetEnabled(true); focusMode_ = FM_FOCUSABLE; } Button::~Button() { } void Button::RegisterObject(Context* context) { context->RegisterFactory