// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Core/Object.h" #include "../Container/Str.h" #include "../IO/Deserializer.h" namespace asio { class io_service; } namespace Atomic { /// WebSocket connection state enum WebSocketState { WS_CONNECTING = 0, // Establishing connection WS_OPEN, // WebSocket is open WS_CLOSING, // WebSocket is being closed (and is probably still open) WS_CLOSED, // WebSocket is closed or was disconnected WS_INVALID, // Invalid state WS_FAIL_TO_CONNECT // WebSocket attempted to open, but the server refused }; struct WebSocketInternalState; /// A WebSocket connection. class WebSocket : public Object { friend class Web; OBJECT(WebSocket) public: /// Construct with parameters. WebSocket(Context* context, const String& url); /// Destruct. Release the connection object. ~WebSocket(); /// Return URL used in the request. const String& GetURL() const; /// Return error. Only non-empty in the error state. String GetError() const; /// Return connection state. WebSocketState GetState() const; /// Send a message. void Send(String message); /// Disconnect the WebSocket. void Close(); /// Attempt to reconnect the WebSocket. void OpenAgain(); /// Return whether connection is in the open state. bool IsOpen() const { return GetState() == WS_OPEN; } private: void setup(asio::io_service *service); WebSocketInternalState* is_; }; }