// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #include "JSIO.h" #include "JSVM.h" #include namespace Atomic { static int File_ReadText(duk_context* ctx) { duk_push_this(ctx); File* file = js_to_class_instance(ctx, -1, 0); String text; file->ReadText(text); duk_push_string(ctx, text.CString()); return 1; } static int FileSystem_ScanDir(duk_context* ctx) { duk_push_this(ctx); FileSystem* fs = js_to_class_instance(ctx, -1, 0); if ( !duk_is_string(ctx, 0) || !duk_is_string(ctx, 1) || !duk_is_number(ctx, 2) || !duk_is_boolean(ctx, 3)) { duk_push_string(ctx, "FileSystem::ScanDir bad args"); duk_throw(ctx); } const char* pathName = duk_to_string(ctx, 0); const char* filter = duk_to_string(ctx, 1); unsigned flags = duk_to_number(ctx, 2); bool recursive = duk_to_boolean(ctx, 3) ? true : false; Vector result; fs->ScanDir(result, pathName, filter, flags, recursive); duk_push_array(ctx); for (unsigned i = 0; i < result.Size(); i++) { duk_push_string(ctx, result[i].CString()); duk_put_prop_index(ctx, -2, i); } return 1; } void jsapi_init_io(JSVM* vm) { duk_context* ctx = vm->GetJSContext(); js_class_get_prototype(ctx, "File"); duk_push_c_function(ctx, File_ReadText, 0); duk_put_prop_string(ctx, -2, "readText"); duk_pop(ctx); js_class_get_prototype(ctx, "FileSystem"); duk_push_c_function(ctx, FileSystem_ScanDir, 4); duk_put_prop_string(ctx, -2, "scanDir"); duk_pop(ctx); } }