// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #include #include #include #include #include "JSScene.h" #include "JSComponent.h" #include "JSVM.h" namespace Atomic { void jsapi_init_scene_serializable(JSVM* vm); static int Node_CreateJSComponent(duk_context* ctx) { duk_push_this(ctx); Node* node = js_to_class_instance(ctx, -1, 0); JSComponent* jsc = node->CreateComponent(); jsc->SetClassName(duk_to_string(ctx, 0)); js_push_class_object_instance(ctx, jsc, "JSComponent"); return 1; } static int Node_GetChildrenWithComponent(duk_context* ctx) { StringHash type = duk_to_string(ctx, 0); bool recursive = false; if (duk_get_top(ctx) == 2) if (duk_get_boolean(ctx, 1)) recursive = true; duk_push_this(ctx); Node* node = js_to_class_instance(ctx, -1, 0); PODVector dest; node->GetChildrenWithComponent(dest, type, recursive); duk_push_array(ctx); for (unsigned i = 0; i < dest.Size(); i++) { js_push_class_object_instance(ctx, dest[i], "Node"); duk_put_prop_index(ctx, -2, i); } return 1; } static int Node_GetChildrenWithName(duk_context* ctx) { StringHash nameHash = duk_to_string(ctx, 0); bool recursive = false; if (duk_get_top(ctx) == 2) if (duk_get_boolean(ctx, 1)) recursive = true; duk_push_this(ctx); Node* node = js_to_class_instance(ctx, -1, 0); PODVector dest; node->GetChildrenWithName(dest, nameHash, recursive); duk_push_array(ctx); for (unsigned i = 0; i < dest.Size(); i++) { js_push_class_object_instance(ctx, dest[i], "Node"); duk_put_prop_index(ctx, -2, i); } return 1; } static int Node_GetComponents(duk_context* ctx) { bool recursive = false; StringHash typeHash = Component::GetTypeStatic(); if (duk_get_top(ctx) > 0) { if (duk_is_string(ctx, 0) && strlen(duk_get_string(ctx, 0))) typeHash = duk_get_string(ctx, 0); } if (duk_get_top(ctx) > 1) recursive = duk_require_boolean(ctx, 1) ? true : false; duk_push_this(ctx); Node* node = js_to_class_instance(ctx, -1, 0); PODVector dest; node->GetComponents(dest, typeHash, recursive); duk_push_array(ctx); for (unsigned i = 0; i < dest.Size(); i++) { js_push_class_object_instance(ctx, dest[i], "Component"); duk_put_prop_index(ctx, -2, i); } return 1; } static int Scene_LoadXML(duk_context* ctx) { JSVM* vm = JSVM::GetJSVM(ctx); String filename = duk_to_string(ctx, 0); ResourceCache* cache = vm->GetSubsystem(); SharedPtr file = cache->GetFile(filename); if (!file->IsOpen()) { duk_push_false(ctx); return 1; } duk_push_this(ctx); Scene* scene = js_to_class_instance(ctx, -1, 0); bool success = scene->LoadXML(*file); if (success) duk_push_true(ctx); else duk_push_false(ctx); return 1; } void jsapi_init_scene(JSVM* vm) { duk_context* ctx = vm->GetJSContext(); jsapi_init_scene_serializable(vm); js_class_get_prototype(ctx, "Atomic", "Node"); duk_push_c_function(ctx, Node_GetChildrenWithComponent, DUK_VARARGS); duk_put_prop_string(ctx, -2, "getChildrenWithComponent"); duk_push_c_function(ctx, Node_GetChildrenWithName, DUK_VARARGS); duk_put_prop_string(ctx, -2, "getChildrenWithName"); duk_push_c_function(ctx, Node_GetComponents, DUK_VARARGS); duk_put_prop_string(ctx, -2, "getComponents"); duk_push_c_function(ctx, Node_CreateJSComponent, 1); duk_put_prop_string(ctx, -2, "createJSComponent"); duk_pop(ctx); js_class_get_prototype(ctx, "Atomic", "Scene"); duk_push_c_function(ctx, Scene_LoadXML, 1); duk_put_prop_string(ctx, -2, "loadXML"); duk_pop(ctx); } }