#include #include #include "Asset.h" #include "AssetDatabase.h" #include "AudioImporter.h" namespace ToolCore { AudioImporter::AudioImporter(Context* context, Asset *asset) : AssetImporter(context, asset) { } AudioImporter::~AudioImporter() { } void AudioImporter::SetDefaults() { AssetImporter::SetDefaults(); } bool AudioImporter::Import(const String& guid) { AssetDatabase* db = GetSubsystem(); Asset* asset = db->GetAssetByGUID(guid); if (!asset) return false; return true; } bool AudioImporter::LoadSettingsInternal() { if (!AssetImporter::LoadSettingsInternal()) return false; JSONValue import = jsonRoot_.GetChild("AudioImporter", JSON_OBJECT); return true; } bool AudioImporter::SaveSettingsInternal() { if (!AssetImporter::SaveSettingsInternal()) return false; JSONValue import = jsonRoot_.CreateChild("AudioImporter"); return true; } }